iengine/shadcast.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2001 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IENGINE_SHADCAST_H__ 00021 #define __CS_IENGINE_SHADCAST_H__ 00022 00030 #include "csutil/scf.h" 00031 00032 struct iFrustumView; 00033 struct iMovable; 00034 struct iShadowBlockList; 00035 00036 class csVector3; 00037 00043 struct iShadowCaster : public virtual iBase 00044 { 00045 SCF_INTERFACE(iShadowCaster, 2,0,0); 00050 virtual void AppendShadows (iMovable* movable, iShadowBlockList* shadows, 00051 const csVector3& origin) = 0; 00052 }; 00053 00057 struct iShadowReceiver : public virtual iBase 00058 { 00059 SCF_INTERFACE(iShadowReceiver, 2,0,0); 00061 virtual void CastShadows (iMovable* movable, iFrustumView* fview) = 0; 00062 }; 00063 00066 #endif // __CS_IENGINE_SHADCAST_H__ 00067
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