CrystalSpace

Public API Reference

iengine/shadcast.h

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00001 /*
00002     Crystal Space 3D engine
00003     Copyright (C) 2001 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IENGINE_SHADCAST_H__
00021 #define __CS_IENGINE_SHADCAST_H__
00022 
00030 #include "csutil/scf.h"
00031 
00032 struct iFrustumView;
00033 struct iMovable;
00034 struct iShadowBlockList;
00035 
00036 class csVector3;
00037 
00043 struct iShadowCaster : public virtual iBase
00044 {
00045   SCF_INTERFACE(iShadowCaster, 2,0,0);
00050   virtual void AppendShadows (iMovable* movable, iShadowBlockList* shadows,
00051         const csVector3& origin) = 0;
00052 };
00053 
00057 struct iShadowReceiver : public virtual iBase
00058 {
00059   SCF_INTERFACE(iShadowReceiver, 2,0,0);
00061   virtual void CastShadows (iMovable* movable, iFrustumView* fview) = 0;
00062 };
00063 
00066 #endif // __CS_IENGINE_SHADCAST_H__
00067 

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