csgfx/shaderexpaccessor.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 (C) 2005 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00024 #ifndef __CS_CSGFX_SHADEREXPACCESSOR_H__ 00025 #define __CS_CSGFX_SHADEREXPACCESSOR_H__ 00026 00027 #include "csextern.h" 00028 00029 #include "csgfx/shadervar.h" 00030 #include "csutil/scf.h" 00031 #include "csutil/scf_implementation.h" 00032 #include "csutil/weakref.h" 00033 00034 struct iObjectRegistry; 00035 00036 class csShaderExpression; 00037 00046 class CS_CRYSTALSPACE_EXPORT csShaderExpressionAccessor : 00047 public scfImplementation1<csShaderExpressionAccessor, iShaderVariableAccessor> 00048 { 00049 private: 00050 iObjectRegistry* object_reg; 00051 csShaderExpression* expression; 00052 csWeakRef<iShaderManager> shaderMgr; 00053 public: 00061 csShaderExpressionAccessor (iObjectRegistry* object_reg, 00062 csShaderExpression* expression); 00063 virtual ~csShaderExpressionAccessor(); 00064 00065 virtual void PreGetValue (csShaderVariable *variable); 00066 }; 00067 00070 #endif // __CS_CSGFX_SHADEREXPACCESSOR_H__
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