iDynamicSystem Member List
This is the complete list of members for iDynamicSystem, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AttachCollider(iDynamicsSystemCollider *collider)=0 | iDynamicSystem | [pure virtual] |
AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
AttachColliderMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
AttachColliderPlane(const csPlane3 &plane, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
AttachColliderSphere(float radius, const csVector3 &offset, float friction, float elasticity, float softness=0.01f)=0 | iDynamicSystem | [pure virtual] |
CreateBody()=0 | iDynamicSystem | [pure virtual] |
CreateCollider()=0 | iDynamicSystem | [pure virtual] |
CreateGroup()=0 | iDynamicSystem | [pure virtual] |
CreateJoint()=0 | iDynamicSystem | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DestroyCollider(iDynamicsSystemCollider *collider)=0 | iDynamicSystem | [pure virtual] |
DestroyColliders()=0 | iDynamicSystem | [pure virtual] |
EnableAutoDisable(bool enable)=0 | iDynamicSystem | [pure virtual] |
FindBody(const char *name)=0 | iDynamicSystem | [pure virtual] |
GetBody(unsigned int index)=0 | iDynamicSystem | [pure virtual] |
GetBodysCount()=0 | iDynamicSystem | [pure virtual] |
GetCollider(unsigned int index)=0 | iDynamicSystem | [pure virtual] |
GetColliderCount()=0 | iDynamicSystem | [pure virtual] |
GetDefaultMoveCallback()=0 | iDynamicSystem | [pure virtual] |
GetGravity() const =0 | iDynamicSystem | [pure virtual] |
GetLinearDampener() const =0 | iDynamicSystem | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRollingDampener() const =0 | iDynamicSystem | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryObject(void)=0 | iDynamicSystem | [pure virtual] |
RemoveBody(iRigidBody *body)=0 | iDynamicSystem | [pure virtual] |
RemoveGroup(iBodyGroup *group)=0 | iDynamicSystem | [pure virtual] |
RemoveJoint(iJoint *joint)=0 | iDynamicSystem | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetAutoDisableParams(float linear, float angular, int steps, float time)=0 | iDynamicSystem | [pure virtual] |
SetGravity(const csVector3 &v)=0 | iDynamicSystem | [pure virtual] |
SetLinearDampener(float d)=0 | iDynamicSystem | [pure virtual] |
SetRollingDampener(float d)=0 | iDynamicSystem | [pure virtual] |
Step(float stepsize)=0 | iDynamicSystem | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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