CrystalSpace

Public API Reference

iDynamicsSystemCollider Member List

This is the complete list of members for iDynamicsSystemCollider, including all inherited members.

AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateBoxGeometry(const csVector3 &box_size)=0iDynamicsSystemCollider [pure virtual]
CreateCCylinderGeometry(float length, float radius)=0iDynamicsSystemCollider [pure virtual]
CreateMeshGeometry(iMeshWrapper *mesh)=0iDynamicsSystemCollider [pure virtual]
CreatePlaneGeometry(const csPlane3 &plane)=0iDynamicsSystemCollider [pure virtual]
CreateSphereGeometry(const csSphere &sphere)=0iDynamicsSystemCollider [pure virtual]
DecRef()=0iBase [pure virtual]
FillWithColliderGeometry(csRef< iGeneralFactoryState > genmesh_fact)=0iDynamicsSystemCollider [pure virtual]
GetBoxGeometry(csVector3 &size)=0iDynamicsSystemCollider [pure virtual]
GetCylinderGeometry(float &length, float &radius)=0iDynamicsSystemCollider [pure virtual]
GetDensity()=0iDynamicsSystemCollider [pure virtual]
GetElasticity()=0iDynamicsSystemCollider [pure virtual]
GetFriction()=0iDynamicsSystemCollider [pure virtual]
GetGeometryType()=0iDynamicsSystemCollider [pure virtual]
GetLocalTransform()=0iDynamicsSystemCollider [pure virtual]
GetPlaneGeometry(csPlane3 &plane)=0iDynamicsSystemCollider [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSoftness()=0iDynamicsSystemCollider [pure virtual]
GetSphereGeometry(csSphere &sphere)=0iDynamicsSystemCollider [pure virtual]
GetTransform()=0iDynamicsSystemCollider [pure virtual]
IncRef()=0iBase [pure virtual]
IsStatic()=0iDynamicsSystemCollider [pure virtual]
MakeDynamic()=0iDynamicsSystemCollider [pure virtual]
MakeStatic()=0iDynamicsSystemCollider [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetDensity(float density)=0iDynamicsSystemCollider [pure virtual]
SetElasticity(float elasticity)=0iDynamicsSystemCollider [pure virtual]
SetFriction(float friction)=0iDynamicsSystemCollider [pure virtual]
SetSoftness(float softness)=0iDynamicsSystemCollider [pure virtual]
SetTransform(const csOrthoTransform &trans)=0iDynamicsSystemCollider [pure virtual]
~iBase()iBase [inline, protected, virtual]


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