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iDynamicsSystemCollider Member List
This is the complete list of members for
iDynamicsSystemCollider
, including all inherited members.
AddRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
CreateBoxGeometry
(const csVector3 &box_size)=0
iDynamicsSystemCollider
[pure virtual]
CreateCCylinderGeometry
(float length, float radius)=0
iDynamicsSystemCollider
[pure virtual]
CreateMeshGeometry
(iMeshWrapper *mesh)=0
iDynamicsSystemCollider
[pure virtual]
CreatePlaneGeometry
(const csPlane3 &plane)=0
iDynamicsSystemCollider
[pure virtual]
CreateSphereGeometry
(const csSphere &sphere)=0
iDynamicsSystemCollider
[pure virtual]
DecRef
()=0
iBase
[pure virtual]
FillWithColliderGeometry
(csRef< iGeneralFactoryState > genmesh_fact)=0
iDynamicsSystemCollider
[pure virtual]
GetBoxGeometry
(csVector3 &size)=0
iDynamicsSystemCollider
[pure virtual]
GetCylinderGeometry
(float &length, float &radius)=0
iDynamicsSystemCollider
[pure virtual]
GetDensity
()=0
iDynamicsSystemCollider
[pure virtual]
GetElasticity
()=0
iDynamicsSystemCollider
[pure virtual]
GetFriction
()=0
iDynamicsSystemCollider
[pure virtual]
GetGeometryType
()=0
iDynamicsSystemCollider
[pure virtual]
GetLocalTransform
()=0
iDynamicsSystemCollider
[pure virtual]
GetPlaneGeometry
(csPlane3 &plane)=0
iDynamicsSystemCollider
[pure virtual]
GetRefCount
()=0
iBase
[pure virtual]
GetSoftness
()=0
iDynamicsSystemCollider
[pure virtual]
GetSphereGeometry
(csSphere &sphere)=0
iDynamicsSystemCollider
[pure virtual]
GetTransform
()=0
iDynamicsSystemCollider
[pure virtual]
IncRef
()=0
iBase
[pure virtual]
IsStatic
()=0
iDynamicsSystemCollider
[pure virtual]
MakeDynamic
()=0
iDynamicsSystemCollider
[pure virtual]
MakeStatic
()=0
iDynamicsSystemCollider
[pure virtual]
QueryInterface
(scfInterfaceID iInterfaceID, int iVersion)=0
iBase
[pure virtual]
RemoveRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
SetDensity
(float density)=0
iDynamicsSystemCollider
[pure virtual]
SetElasticity
(float elasticity)=0
iDynamicsSystemCollider
[pure virtual]
SetFriction
(float friction)=0
iDynamicsSystemCollider
[pure virtual]
SetSoftness
(float softness)=0
iDynamicsSystemCollider
[pure virtual]
SetTransform
(const csOrthoTransform &trans)=0
iDynamicsSystemCollider
[pure virtual]
~iBase
()
iBase
[inline, protected, virtual]
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