CrystalSpace

Public API Reference

iInstancingFactoryState Member List

This is the complete list of members for iInstancingFactoryState, including all inherited members.

AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AddTriangle(const csTriangle &tri)=0iInstancingFactoryState [pure virtual]
AddVertex(const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0iInstancingFactoryState [pure virtual]
CalculateNormals(bool compress=true)=0iInstancingFactoryState [pure virtual]
Compress()=0iInstancingFactoryState [pure virtual]
DecRef()=0iBase [pure virtual]
GenerateBox(const csBox3 &box)=0iInstancingFactoryState [pure virtual]
GenerateQuad(const csVector3 &v1, const csVector3 &v2, const csVector3 &v3, const csVector3 &v4)=0iInstancingFactoryState [pure virtual]
GenerateSphere(const csEllipsoid &sphere, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0iInstancingFactoryState [pure virtual]
GetColor() const =0iInstancingFactoryState [pure virtual]
GetColors()=0iInstancingFactoryState [pure virtual]
GetNormals()=0iInstancingFactoryState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetTexels()=0iInstancingFactoryState [pure virtual]
GetTriangleCount() const =0iInstancingFactoryState [pure virtual]
GetTriangles()=0iInstancingFactoryState [pure virtual]
GetVertexCount() const =0iInstancingFactoryState [pure virtual]
GetVertices()=0iInstancingFactoryState [pure virtual]
IncRef()=0iBase [pure virtual]
IsAutoNormals() const =0iInstancingFactoryState [pure virtual]
IsLighting() const =0iInstancingMeshCommonState [pure virtual]
IsManualColors() const =0iInstancingMeshCommonState [pure virtual]
IsShadowCasting() const =0iInstancingMeshCommonState [pure virtual]
IsShadowReceiving() const =0iInstancingMeshCommonState [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetColor(const csColor &col)=0iInstancingFactoryState [pure virtual]
SetLighting(bool l)=0iInstancingMeshCommonState [pure virtual]
SetManualColors(bool m)=0iInstancingMeshCommonState [pure virtual]
SetShadowCasting(bool m)=0iInstancingMeshCommonState [pure virtual]
SetShadowReceiving(bool m)=0iInstancingMeshCommonState [pure virtual]
~iBase()iBase [inline, protected, virtual]


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