CrystalSpace

Public API Reference

iInstancingFactoryState Struct Reference
[Mesh plugins]

This interface describes the API for the instancing mesh factory. More...

#include <imesh/instmesh.h>

Inheritance diagram for iInstancingFactoryState:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void AddTriangle (const csTriangle &tri)=0
 Add a triangle.
virtual void AddVertex (const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0
 Add a vertex.
virtual void CalculateNormals (bool compress=true)=0
 Automatically calculate normals based on the current mesh.
virtual void Compress ()=0
 Compress the vertex table.
virtual void GenerateBox (const csBox3 &box)=0
 Automatically generate a box.
virtual void GenerateQuad (const csVector3 &v1, const csVector3 &v2, const csVector3 &v3, const csVector3 &v4)=0
 Automatically generate a qad.
virtual void GenerateSphere (const csEllipsoid &sphere, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0
 Automatically generate a sphere.
virtual const csColorGetColor () const =0
 Get the color.
virtual const csColor4GetColors ()=0
 Get the array of colors.
virtual const csVector3GetNormals ()=0
 Get the array of normals.
virtual const csVector2GetTexels ()=0
 Get the array of texels.
virtual size_t GetTriangleCount () const =0
 Get the number of triangles for this mesh.
virtual const csTriangleGetTriangles ()=0
 Get the array of triangles.
virtual size_t GetVertexCount () const =0
 Get the number of vertices for this mesh.
virtual const csVector3GetVertices ()=0
 Get the array of vertices.
virtual bool IsAutoNormals () const =0
 Returns whether normals were autogenerated or manual.
virtual void SetColor (const csColor &col)=0
 Set the color to use. Will be added to the lighting values.

Detailed Description

This interface describes the API for the instancing mesh factory.

iInstancingFactoryState inherits from iInstancingMeshCommonState. All methods from iInstancingMeshCommonState as set on the factory will serve as defaults for mesh objects that are created from this factory AFTER the default value is set. So changing such a value on the factory will have no effect on meshes already created. The material wrapper is an exception to this rule. Setting that on the factory will have an effect immediatelly on all mesh objects created from that factory except for those mesh objects that have their own material set.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 153 of file instmesh.h.


Member Function Documentation

virtual void iInstancingFactoryState::AddTriangle ( const csTriangle tri  )  [pure virtual]

Add a triangle.

virtual void iInstancingFactoryState::AddVertex ( const csVector3 v,
const csVector2 uv,
const csVector3 normal,
const csColor4 color 
) [pure virtual]

Add a vertex.

virtual void iInstancingFactoryState::CalculateNormals ( bool  compress = true  )  [pure virtual]

Automatically calculate normals based on the current mesh.

/param compress if true (default) then calculate the normals based on compressed vertices.

virtual void iInstancingFactoryState::Compress (  )  [pure virtual]

Compress the vertex table.

This should be called after setting up the geometry.

virtual void iInstancingFactoryState::GenerateBox ( const csBox3 box  )  [pure virtual]

Automatically generate a box.

This will set the number of vertices to eight and generate vertices, texels, and triangles. The colors and normals are not initialized here.

virtual void iInstancingFactoryState::GenerateQuad ( const csVector3 v1,
const csVector3 v2,
const csVector3 v3,
const csVector3 v4 
) [pure virtual]

Automatically generate a qad.

virtual void iInstancingFactoryState::GenerateSphere ( const csEllipsoid sphere,
int  rim_vertices,
bool  cyl_mapping = false,
bool  toponly = false,
bool  reversed = false 
) [pure virtual]

Automatically generate a sphere.

This will set the apropriate number of vertices and generate vertices, texels, normals, and triangles. The colors are not initialized here.

Parameters:
sphere Properties of the ellipsoid to generate.
rim_vertices Number of vertices on a rim.
cyl_mapping if true then use cylindrical texture mapping.
toponly if true then only generate the top half of the sphere.
reversed if true then generate the sphere so it is visible from the inside.

virtual const csColor& iInstancingFactoryState::GetColor (  )  const [pure virtual]

Get the color.

virtual const csColor4* iInstancingFactoryState::GetColors (  )  [pure virtual]

Get the array of colors.

virtual const csVector3* iInstancingFactoryState::GetNormals (  )  [pure virtual]

Get the array of normals.

virtual const csVector2* iInstancingFactoryState::GetTexels (  )  [pure virtual]

Get the array of texels.

virtual size_t iInstancingFactoryState::GetTriangleCount (  )  const [pure virtual]

Get the number of triangles for this mesh.

virtual const csTriangle* iInstancingFactoryState::GetTriangles (  )  [pure virtual]

Get the array of triangles.

virtual size_t iInstancingFactoryState::GetVertexCount (  )  const [pure virtual]

Get the number of vertices for this mesh.

virtual const csVector3* iInstancingFactoryState::GetVertices (  )  [pure virtual]

Get the array of vertices.

virtual bool iInstancingFactoryState::IsAutoNormals (  )  const [pure virtual]

Returns whether normals were autogenerated or manual.

virtual void iInstancingFactoryState::SetColor ( const csColor col  )  [pure virtual]

Set the color to use. Will be added to the lighting values.


The documentation for this struct was generated from the following file:
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