CrystalSpace

Public API Reference

iParticleBuiltinEmitterSphere Member List

This is the complete list of members for iParticleBuiltinEmitterSphere, including all inherited members.

AddRefOwner(void **ref_owner)=0iBase [pure virtual]
Clone() const =0iParticleEmitter [pure virtual]
DecRef()=0iBase [pure virtual]
EmitParticles(iParticleSystemBase *system, const csParticleBuffer &particleBuffer, float dt, float totalTime, const csReversibleTransform *const emitterToParticle=0)=0iParticleEmitter [pure virtual]
GetDuration() const =0iParticleEmitter [pure virtual]
GetEmissionRate() const =0iParticleEmitter [pure virtual]
GetEnabled() const =0iParticleEmitter [pure virtual]
GetInitialMass(float &min, float &max) const =0iParticleEmitter [pure virtual]
GetInitialTTL(float &min, float &max) const =0iParticleEmitter [pure virtual]
GetInitialVelocity(csVector3 &linear, csVector3 &angular) const =0iParticleBuiltinEmitterBase [pure virtual]
GetParticlePlacement() const =0iParticleBuiltinEmitterBase [pure virtual]
GetPosition() const =0iParticleBuiltinEmitterBase [pure virtual]
GetRadius() const =0iParticleBuiltinEmitterSphere [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetStartTime() const =0iParticleEmitter [pure virtual]
GetUniformVelocity() const =0iParticleBuiltinEmitterBase [pure virtual]
IncRef()=0iBase [pure virtual]
ParticlesToEmit(iParticleSystemBase *system, float dt, float totalTime)=0iParticleEmitter [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetDuration(float time)=0iParticleEmitter [pure virtual]
SetEmissionRate(float particlesPerSecond)=0iParticleEmitter [pure virtual]
SetEnabled(bool enabled)=0iParticleEmitter [pure virtual]
SetInitialMass(float min, float max)=0iParticleEmitter [pure virtual]
SetInitialTTL(float min, float max)=0iParticleEmitter [pure virtual]
SetInitialVelocity(const csVector3 &linear, const csVector3 &angular)=0iParticleBuiltinEmitterBase [pure virtual]
SetParticlePlacement(csParticleBuiltinEmitterPlacement place)=0iParticleBuiltinEmitterBase [pure virtual]
SetPosition(const csVector3 &position)=0iParticleBuiltinEmitterBase [pure virtual]
SetRadius(float radius)=0iParticleBuiltinEmitterSphere [pure virtual]
SetStartTime(float time)=0iParticleEmitter [pure virtual]
SetUniformVelocity(bool uniform)=0iParticleBuiltinEmitterBase [pure virtual]
~iBase()iBase [inline, protected, virtual]


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