iParticleEmitter Struct Reference
[Mesh plugins]
A particle emitter.
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#include <imesh/particles.h>
Inheritance diagram for iParticleEmitter:
Public Member Functions | |
virtual csPtr< iParticleEmitter > | Clone () const =0 |
Clone this emitter. | |
virtual void | EmitParticles (iParticleSystemBase *system, const csParticleBuffer &particleBuffer, float dt, float totalTime, const csReversibleTransform *const emitterToParticle=0)=0 |
Spawn new particles. | |
virtual float | GetDuration () const =0 |
Get duration (in seconds) for this emitter. | |
virtual float | GetEmissionRate () const =0 |
Get emission rate in particles per second. | |
virtual bool | GetEnabled () const =0 |
Get emitters enabled state. | |
virtual void | GetInitialMass (float &min, float &max) const =0 |
Get initial mass for new particles. | |
virtual void | GetInitialTTL (float &min, float &max) const =0 |
Get initial time-to-live span. | |
virtual float | GetStartTime () const =0 |
Get the start time (in seconds). | |
virtual size_t | ParticlesToEmit (iParticleSystemBase *system, float dt, float totalTime)=0 |
Get number of particles this emitter wants to emit. | |
virtual void | SetDuration (float time)=0 |
Set duration (in seconds) for this emitter. | |
virtual void | SetEmissionRate (float particlesPerSecond)=0 |
Set emission rate in particles per second. | |
virtual void | SetEnabled (bool enabled)=0 |
Set emitters enabled state. | |
virtual void | SetInitialMass (float min, float max)=0 |
Set initial mass for new particles. | |
virtual void | SetInitialTTL (float min, float max)=0 |
Set initial time-to-live span. | |
virtual void | SetStartTime (float time)=0 |
Set the start time (in seconds) for this emitter. |
Detailed Description
A particle emitter.The particle emitters are responsible for adding new particles
Definition at line 251 of file particles.h.
Member Function Documentation
virtual csPtr<iParticleEmitter> iParticleEmitter::Clone | ( | ) | const [pure virtual] |
Clone this emitter.
virtual void iParticleEmitter::EmitParticles | ( | iParticleSystemBase * | system, | |
const csParticleBuffer & | particleBuffer, | |||
float | dt, | |||
float | totalTime, | |||
const csReversibleTransform *const | emitterToParticle = 0 | |||
) | [pure virtual] |
Spawn new particles.
virtual float iParticleEmitter::GetDuration | ( | ) | const [pure virtual] |
Get duration (in seconds) for this emitter.
virtual float iParticleEmitter::GetEmissionRate | ( | ) | const [pure virtual] |
Get emission rate in particles per second.
virtual bool iParticleEmitter::GetEnabled | ( | ) | const [pure virtual] |
Get emitters enabled state.
virtual void iParticleEmitter::GetInitialMass | ( | float & | min, | |
float & | max | |||
) | const [pure virtual] |
Get initial mass for new particles.
virtual void iParticleEmitter::GetInitialTTL | ( | float & | min, | |
float & | max | |||
) | const [pure virtual] |
Get initial time-to-live span.
virtual float iParticleEmitter::GetStartTime | ( | ) | const [pure virtual] |
Get the start time (in seconds).
virtual size_t iParticleEmitter::ParticlesToEmit | ( | iParticleSystemBase * | system, | |
float | dt, | |||
float | totalTime | |||
) | [pure virtual] |
Get number of particles this emitter wants to emit.
virtual void iParticleEmitter::SetDuration | ( | float | time | ) | [pure virtual] |
Set duration (in seconds) for this emitter.
By default emitters will emit particles infinitely, but by setting this you can make them stop a given number of seconds after they initiated emission. A negative duration is the same as infinite duration.
virtual void iParticleEmitter::SetEmissionRate | ( | float | particlesPerSecond | ) | [pure virtual] |
Set emission rate in particles per second.
virtual void iParticleEmitter::SetEnabled | ( | bool | enabled | ) | [pure virtual] |
Set emitters enabled state.
The emitter will only emit particles if enabled.
virtual void iParticleEmitter::SetInitialMass | ( | float | min, | |
float | max | |||
) | [pure virtual] |
Set initial mass for new particles.
The emitter will assign a mass in the range specified.
virtual void iParticleEmitter::SetInitialTTL | ( | float | min, | |
float | max | |||
) | [pure virtual] |
Set initial time-to-live span.
The emitter will assign a time-to-live in the range specified.
virtual void iParticleEmitter::SetStartTime | ( | float | time | ) | [pure virtual] |
Set the start time (in seconds) for this emitter.
By default emitters will start emitting particles as soon as the particle system is activated (comes into view), but with this setting this can be delayed.
The documentation for this struct was generated from the following file:
- imesh/particles.h
Generated for Crystal Space by doxygen 1.4.7