iSector Member List
This is the complete list of members for iSector, including all inherited members.AddLightVisibleCallback(iLightVisibleCallback *cb)=0 | iSector | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AddSectorMeshCallback(iSectorMeshCallback *cb)=0 | iSector | [pure virtual] |
CalculateSectorBBox(csBox3 &bbox, bool do_meshes) const =0 | iSector | [pure virtual] |
CheckFrustum(iFrustumView *lview)=0 | iSector | [pure virtual] |
CreateMeshGenerator(const char *name)=0 | iSector | [pure virtual] |
DecRecLevel()=0 | iSector | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DisableFog()=0 | iSector | [pure virtual] |
Draw(iRenderView *rview)=0 | iSector | [pure virtual] |
FollowSegment(csReversibleTransform &t, csVector3 &new_position, bool &mirror, bool only_portals=false)=0 | iSector | [pure virtual] |
GetDynamicAmbientLight() const =0 | iSector | [pure virtual] |
GetDynamicAmbientVersion() const =0 | iSector | [pure virtual] |
GetFog() const =0 | iSector | [pure virtual] |
GetLights()=0 | iSector | [pure virtual] |
GetMeshes()=0 | iSector | [pure virtual] |
GetMeshGenerator(size_t idx)=0 | iSector | [pure virtual] |
GetMeshGeneratorByName(const char *name)=0 | iSector | [pure virtual] |
GetMeshGeneratorCount() const =0 | iSector | [pure virtual] |
GetPortalMeshes() const =0 | iSector | [pure virtual] |
GetRecLevel() const =0 | iSector | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRenderLoop()=0 | iSector | [pure virtual] |
GetSectorCallback(int idx) const =0 | iSector | [pure virtual] |
GetSectorCallbackCount() const =0 | iSector | [pure virtual] |
GetSVContext()=0 | iSector | [pure virtual] |
GetVisibilityCuller()=0 | iSector | [pure virtual] |
GetVisibleMeshes(iRenderView *)=0 | iSector | [pure virtual] |
HasFog() const =0 | iSector | [pure virtual] |
HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &intersect, int *polygon_idx, bool accurate=false)=0 | iSector | [pure virtual] |
HitBeam(const csVector3 &start, const csVector3 &end, bool accurate=false)=0 | iSector | [pure virtual] |
HitBeamPortals(const csVector3 &start, const csVector3 &end, csVector3 &isect, int *polygon_idx, iSector **final_sector=0)=0 | iSector | [pure virtual] |
HitBeamPortals(const csVector3 &start, const csVector3 &end)=0 | iSector | [pure virtual] |
IncRecLevel()=0 | iSector | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsLightCullingEnabled() const =0 | iSector | [pure virtual] |
PrepareDraw(iRenderView *rview)=0 | iSector | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryObject()=0 | iSector | [pure virtual] |
RemoveLightVisibleCallback(iLightVisibleCallback *cb)=0 | iSector | [pure virtual] |
RemoveMeshGenerator(size_t idx)=0 | iSector | [pure virtual] |
RemoveMeshGenerators()=0 | iSector | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
RemoveSectorCallback(iSectorCallback *cb)=0 | iSector | [pure virtual] |
RemoveSectorMeshCallback(iSectorMeshCallback *cb)=0 | iSector | [pure virtual] |
SetDynamicAmbientLight(const csColor &color)=0 | iSector | [pure virtual] |
SetFog(float density, const csColor &color)=0 | iSector | [pure virtual] |
SetFog(const csFog &fog)=0 | iSector | [pure virtual] |
SetLightCulling(bool enable)=0 | iSector | [pure virtual] |
SetRenderLoop(iRenderLoop *rl)=0 | iSector | [pure virtual] |
SetSectorCallback(iSectorCallback *cb)=0 | iSector | [pure virtual] |
SetVisibilityCullerPlugin(const char *name, iDocumentNode *culler_params=0)=0 | iSector | [pure virtual] |
ShineLights()=0 | iSector | [pure virtual] |
ShineLights(iMeshWrapper *)=0 | iSector | [pure virtual] |
UnlinkObjects()=0 | iSector | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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