iSelfDestruct Struct Reference
[Utilities]
An object implementing this interface can remove itself from its 'natural parent'.
More...
#include <iutil/selfdestruct.h>
Inheritance diagram for iSelfDestruct:
Public Member Functions | |
virtual void | SelfDestruct ()=0 |
Remove me! |
Detailed Description
An object implementing this interface can remove itself from its 'natural parent'.For example, if this is used on a mesh object then the engine will be the natural parent. This is used by iEngine->RemoveObject().
Definition at line 36 of file selfdestruct.h.
Member Function Documentation
virtual void iSelfDestruct::SelfDestruct | ( | ) | [pure virtual] |
The documentation for this struct was generated from the following file:
- iutil/selfdestruct.h
Generated for Crystal Space by doxygen 1.4.7