iShaderManager Member List
This is the complete list of members for iShaderManager, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
Clear()=0 | iShaderVariableContext | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetActiveLights() const =0 | iShaderManager | [pure virtual] |
GetCompiler(const char *name)=0 | iShaderManager | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetShader(const char *name)=0 | iShaderManager | [pure virtual] |
GetShaders()=0 | iShaderManager | [pure virtual] |
GetShaderVariables() const =0 | iShaderVariableContext | [pure virtual] |
GetShaderVariableStack()=0 | iShaderManager | [pure virtual] |
GetTagOptions(csStringID tag, csShaderTagPresence &presence, int &priority)=0 | iShaderManager | [pure virtual] |
GetTags(csShaderTagPresence presence, int &count)=0 | iShaderManager | [pure virtual] |
GetVariable(csStringID name) const =0 | iShaderVariableContext | [pure virtual] |
GetVariableAdd(csStringID name) | iShaderVariableContext | [inline] |
IncRef()=0 | iBase | [pure virtual] |
IsEmpty() const =0 | iShaderVariableContext | [pure virtual] |
PushVariables(iShaderVarStack *stacks) const =0 | iShaderVariableContext | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RegisterCompiler(iShaderCompiler *compiler)=0 | iShaderManager | [pure virtual] |
RegisterShader(iShader *shader)=0 | iShaderManager | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
SetActiveLights(const csArray< iLight * > &lights)=0 | iShaderManager | [pure virtual] |
SetTagOptions(csStringID tag, csShaderTagPresence presence, int priority=0)=0 | iShaderManager | [pure virtual] |
UnregisterShader(iShader *shader)=0 | iShaderManager | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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