iShaderManager Struct Reference
A manager for all shaders. More...
#include <ivideo/shader/shader.h>
Inheritance diagram for iShaderManager:
Public Member Functions | |
virtual const csArray< iLight * > & | GetActiveLights () const =0 |
Get the list of active lights. | |
virtual iShaderCompiler * | GetCompiler (const char *name)=0 |
Get a shadercompiler by name. | |
virtual iShader * | GetShader (const char *name)=0 |
Get a shader by name. | |
virtual const csRefArray< iShader > & | GetShaders ()=0 |
Returns all shaders that have been created. | |
virtual iShaderVarStack * | GetShaderVariableStack ()=0 |
Get the shadervariablestack used to handle shadervariables on rendering. | |
virtual void | GetTagOptions (csStringID tag, csShaderTagPresence &presence, int &priority)=0 |
Get a technique tag's options. | |
virtual const csSet< csStringID > & | GetTags (csShaderTagPresence presence, int &count)=0 |
Get the list of all tags with a specific presence setting. | |
virtual void | RegisterCompiler (iShaderCompiler *compiler)=0 |
Register a compiler to the manager. | |
virtual void | RegisterShader (iShader *shader)=0 |
Register a shader to the shadermanager. | |
virtual void | SetActiveLights (const csArray< iLight * > &lights)=0 |
Set the list of active lights. | |
virtual void | SetTagOptions (csStringID tag, csShaderTagPresence presence, int priority=0)=0 |
Set a technique tag's options. | |
virtual void | UnregisterShader (iShader *shader)=0 |
Unregister a shader. |
Detailed Description
A manager for all shaders.Will only be one at a given time
Definition at line 174 of file shader.h.
Member Function Documentation
Get the list of active lights.
virtual iShaderCompiler* iShaderManager::GetCompiler | ( | const char * | name | ) | [pure virtual] |
Get a shadercompiler by name.
virtual iShader* iShaderManager::GetShader | ( | const char * | name | ) | [pure virtual] |
Get a shader by name.
virtual const csRefArray<iShader>& iShaderManager::GetShaders | ( | ) | [pure virtual] |
Returns all shaders that have been created.
virtual iShaderVarStack* iShaderManager::GetShaderVariableStack | ( | ) | [pure virtual] |
Get the shadervariablestack used to handle shadervariables on rendering.
virtual void iShaderManager::GetTagOptions | ( | csStringID | tag, | |
csShaderTagPresence & | presence, | |||
int & | priority | |||
) | [pure virtual] |
Get a technique tag's options.
Set a technique tag's options.
- Parameters:
-
tag The ID of the tag. presence Whether the presence of a tag is required, forbidden or neither of both. priority The tag's priority. The sum of all tag priorities is decisive when two shader techniques have the same technique priority.
virtual const csSet<csStringID>& iShaderManager::GetTags | ( | csShaderTagPresence | presence, | |
int & | count | |||
) | [pure virtual] |
Get the list of all tags with a specific presence setting.
virtual void iShaderManager::RegisterCompiler | ( | iShaderCompiler * | compiler | ) | [pure virtual] |
Register a compiler to the manager.
virtual void iShaderManager::RegisterShader | ( | iShader * | shader | ) | [pure virtual] |
Register a shader to the shadermanager.
Compiler should register all shaders
Set the list of active lights.
Active lights is lights that the shader should use.
virtual void iShaderManager::SetTagOptions | ( | csStringID | tag, | |
csShaderTagPresence | presence, | |||
int | priority = 0 | |||
) | [pure virtual] |
Set a technique tag's options.
- Parameters:
-
tag The ID of the tag. presence Whether the presence of a tag is required, forbidden or neither of both. priority The tag's priority. The sum of all tag priorities is decisive when two shader techniques have the same technique priority.
virtual void iShaderManager::UnregisterShader | ( | iShader * | shader | ) | [pure virtual] |
Unregister a shader.
The documentation for this struct was generated from the following file:
- ivideo/shader/shader.h
Generated for Crystal Space by doxygen 1.4.7