iSkeletonScript Struct Reference
Skeleton script is the interface that provides animation of a skeleton. More...
#include <imesh/skeleton.h>
Inheritance diagram for iSkeletonScript:
Public Member Functions | |
virtual iSkeletonScriptKeyFrame * | CreateFrame (const char *name)=0 |
Create new key frame. | |
virtual size_t | FindFrameIndex (const char *name)=0 |
Find key frame by name. | |
virtual float | GetFactor ()=0 |
Get script factor. | |
virtual iSkeletonScriptKeyFrame * | GetFrame (size_t i)=0 |
Get key frame by index. | |
virtual size_t | GetFramesCount ()=0 |
Get number of frames in the script. | |
virtual bool | GetLoop ()=0 |
Get script loop value. | |
virtual const char * | GetName () const =0 |
Get script name. | |
virtual float | GetSpeed ()=0 |
Get script speed. | |
virtual csTicks | GetTime ()=0 |
Get script duration. | |
virtual void | RecalcSpline ()=0 |
Recalculates spline for bones rotations. | |
virtual void | RemoveFrame (size_t i)=0 |
Remove frame by index. | |
virtual void | SetFactor (float factor)=0 |
Set script factor. | |
virtual void | SetLoop (bool loop)=0 |
Set script loop value. | |
virtual void | SetName (const char *name)=0 |
Set script name. | |
virtual void | SetSpeed (float speed)=0 |
Set script speed (default = 1.0). | |
virtual void | SetTime (csTicks time)=0 |
Set script duration. |
Detailed Description
Skeleton script is the interface that provides animation of a skeleton.
Definition at line 232 of file skeleton.h.
Member Function Documentation
virtual iSkeletonScriptKeyFrame* iSkeletonScript::CreateFrame | ( | const char * | name | ) | [pure virtual] |
Create new key frame.
virtual size_t iSkeletonScript::FindFrameIndex | ( | const char * | name | ) | [pure virtual] |
Find key frame by name.
virtual float iSkeletonScript::GetFactor | ( | ) | [pure virtual] |
Get script factor.
virtual iSkeletonScriptKeyFrame* iSkeletonScript::GetFrame | ( | size_t | i | ) | [pure virtual] |
Get key frame by index.
virtual size_t iSkeletonScript::GetFramesCount | ( | ) | [pure virtual] |
Get number of frames in the script.
virtual bool iSkeletonScript::GetLoop | ( | ) | [pure virtual] |
Get script loop value.
virtual const char* iSkeletonScript::GetName | ( | ) | const [pure virtual] |
Get script name.
virtual float iSkeletonScript::GetSpeed | ( | ) | [pure virtual] |
Get script speed.
virtual csTicks iSkeletonScript::GetTime | ( | ) | [pure virtual] |
Get script duration.
virtual void iSkeletonScript::RecalcSpline | ( | ) | [pure virtual] |
Recalculates spline for bones rotations.
Needs to be called every time when new frames are added or removed.
virtual void iSkeletonScript::RemoveFrame | ( | size_t | i | ) | [pure virtual] |
Remove frame by index.
virtual void iSkeletonScript::SetFactor | ( | float | factor | ) | [pure virtual] |
Set script factor.
virtual void iSkeletonScript::SetLoop | ( | bool | loop | ) | [pure virtual] |
Set script loop value.
virtual void iSkeletonScript::SetName | ( | const char * | name | ) | [pure virtual] |
Set script name.
virtual void iSkeletonScript::SetSpeed | ( | float | speed | ) | [pure virtual] |
Set script speed (default = 1.0).
virtual void iSkeletonScript::SetTime | ( | csTicks | time | ) | [pure virtual] |
Set script duration.
The documentation for this struct was generated from the following file:
- imesh/skeleton.h
Generated for Crystal Space by doxygen 1.4.7