iSndSysData Struct Reference
[Sound system]
The sound data is an interface to the container object controlling raw sound data.
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#include <isndsys/ss_data.h>
Inheritance diagram for iSndSysData:
Public Member Functions | |
virtual iSndSysStream * | CreateStream (csSndSysSoundFormat *renderformat, int mode3d)=0 |
This function should be called from the Renderer where a proper renderformat can be provided. | |
virtual size_t | GetDataSize ()=0 |
Return the size of the data stored in bytes. | |
virtual const char * | GetDescription ()=0 |
Retrieve the description associated with this sound data. | |
virtual const csSndSysSoundFormat * | GetFormat ()=0 |
Get the format of the sound data. | |
virtual size_t | GetFrameCount ()=0 |
Get size of this sound in frames. | |
SCF_INTERFACE (iSndSysData, 0, 2, 0) | |
SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html. | |
virtual void | SetDescription (const char *pDescription)=0 |
Set an optional description to be associated with this sound data. |
Detailed Description
The sound data is an interface to the container object controlling raw sound data.After obtaining an iSndSysData interface (most likely by loading a sound file) at least one iSndSysStream must be obtained.
This interface is implemented at least once per Sound Element.
Definition at line 44 of file ss_data.h.
Member Function Documentation
virtual iSndSysStream* iSndSysData::CreateStream | ( | csSndSysSoundFormat * | renderformat, | |
int | mode3d | |||
) | [pure virtual] |
This function should be called from the Renderer where a proper renderformat can be provided.
Creates a stream associated with this sound data positioned at the beginning of the sound data and initially paused if possible.
- Remarks:
- Not intended to be called by an application.
virtual size_t iSndSysData::GetDataSize | ( | ) | [pure virtual] |
Return the size of the data stored in bytes.
This is informational only and is not guaranteed to be a number usable for sound calculations. For example, an audio file compressed with variable rate compression may result in a situation where FILE_SIZE is not equal to FRAME_COUNT * FRAME_SIZE since FRAME_SIZE may vary throughout the audio data.
virtual const char* iSndSysData::GetDescription | ( | ) | [pure virtual] |
Retrieve the description associated with this sound data.
virtual const csSndSysSoundFormat* iSndSysData::GetFormat | ( | ) | [pure virtual] |
Get the format of the sound data.
virtual size_t iSndSysData::GetFrameCount | ( | ) | [pure virtual] |
Get size of this sound in frames.
iSndSysData::SCF_INTERFACE | ( | iSndSysData | , | |
0 | , | |||
2 | , | |||
0 | ||||
) |
SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html.
virtual void iSndSysData::SetDescription | ( | const char * | pDescription | ) | [pure virtual] |
Set an optional description to be associated with this sound data.
The documentation for this struct was generated from the following file:
- isndsys/ss_data.h
Generated for Crystal Space by doxygen 1.4.7