CrystalSpace

Public API Reference

iSndSysListener Struct Reference
[Sound system]

The sound listener is a unique object created by the sound renderer. More...

#include <isndsys/ss_listener.h>

Inheritance diagram for iSndSysListener:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void GetDirection (csVector3 &Front, csVector3 &Top)=0
 Get direction of listener (front and top 3d vectors).
virtual float GetDistanceFactor ()=0
 Get a distance attenuator.
virtual const csVector3GetPosition ()=0
 Get position of listener.
virtual float GetRollOffFactor ()=0
 Get a RollOff factor.
 SCF_INTERFACE (iSndSysListener, 0, 0, 2)
 SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html.
virtual void SetDirection (const csVector3 &Front, const csVector3 &Top)=0
 Set direction of listener (front and top 3d vectors).
virtual void SetDistanceFactor (float factor)=0
 Set a distance attenuator.
virtual void SetPosition (const csVector3 &pos)=0
 Set position of listener.
virtual void SetRollOffFactor (float factor)=0
 Set a RollOff factor.

Detailed Description

The sound listener is a unique object created by the sound renderer.

It can be used to setup 'yourself' (the player) for 3d sound: position, orientation, speed and environment effects.

Definition at line 37 of file ss_listener.h.


Member Function Documentation

virtual void iSndSysListener::GetDirection ( csVector3 Front,
csVector3 Top 
) [pure virtual]

Get direction of listener (front and top 3d vectors).

virtual float iSndSysListener::GetDistanceFactor (  )  [pure virtual]

Get a distance attenuator.

virtual const csVector3& iSndSysListener::GetPosition (  )  [pure virtual]

Get position of listener.

virtual float iSndSysListener::GetRollOffFactor (  )  [pure virtual]

Get a RollOff factor.

iSndSysListener::SCF_INTERFACE ( iSndSysListener  ,
,
,
 
)

virtual void iSndSysListener::SetDirection ( const csVector3 Front,
const csVector3 Top 
) [pure virtual]

Set direction of listener (front and top 3d vectors).

virtual void iSndSysListener::SetDistanceFactor ( float  factor  )  [pure virtual]

Set a distance attenuator.

virtual void iSndSysListener::SetPosition ( const csVector3 pos  )  [pure virtual]

Set position of listener.

virtual void iSndSysListener::SetRollOffFactor ( float  factor  )  [pure virtual]

Set a RollOff factor.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.4.7