iSprite2DState Member List
This is the complete list of members for iSprite2DState, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
CreateRegularVertices(int n, bool setuv)=0 | iSprite2DState | [pure virtual] |
CreateUVAnimation()=0 | iSprite2DFactoryState | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetUVAnimation(const char *name) const =0 | iSprite2DState | [pure virtual] |
GetUVAnimation(int idx) const =0 | iSprite2DState | [pure virtual] |
GetUVAnimation(int idx, int &style, bool &loop) const =0 | iSprite2DState | [pure virtual] |
GetUVAnimationCount() const =0 | iSprite2DFactoryState | [pure virtual] |
GetVertices()=0 | iSprite2DState | [pure virtual] |
HasLighting() const =0 | iSprite2DFactoryState | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
PlayUVAnimation(int idx, int style, bool loop)=0 | iSprite2DState | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
RemoveUVAnimation(iSprite2DUVAnimation *anim)=0 | iSprite2DFactoryState | [pure virtual] |
SetLighting(bool l)=0 | iSprite2DFactoryState | [pure virtual] |
SetUVAnimation(const char *name, int style, bool loop)=0 | iSprite2DState | [pure virtual] |
StopUVAnimation(int idx)=0 | iSprite2DState | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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