CrystalSpace

Public API Reference

iSprite2DFactoryState Struct Reference
[Mesh plugins]

This interface describes the API for the sprite factory mesh object. More...

#include <imesh/sprite2d.h>

Inheritance diagram for iSprite2DFactoryState:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual iSprite2DUVAnimationCreateUVAnimation ()=0
 Create a new UV animation.
virtual iSprite2DUVAnimationGetUVAnimation (int idx) const =0
 Get a specific UV animation by index.
virtual iSprite2DUVAnimationGetUVAnimation (const char *name) const =0
 Get a specific UV animation by name.
virtual int GetUVAnimationCount () const =0
 Get the number of UVAnimations.
virtual bool HasLighting () const =0
 Return the value of the lighting flag.
virtual void RemoveUVAnimation (iSprite2DUVAnimation *anim)=0
 Remove an UV animation.
virtual void SetLighting (bool l)=0
 Set true if this sprite needs lighting (default).

Detailed Description

This interface describes the API for the sprite factory mesh object.

Definition at line 174 of file sprite2d.h.


Member Function Documentation

virtual iSprite2DUVAnimation* iSprite2DFactoryState::CreateUVAnimation (  )  [pure virtual]

Create a new UV animation.

virtual iSprite2DUVAnimation* iSprite2DFactoryState::GetUVAnimation ( int  idx  )  const [pure virtual]

Get a specific UV animation by index.

Returns 0 if not found.

Implemented in iSprite2DState.

virtual iSprite2DUVAnimation* iSprite2DFactoryState::GetUVAnimation ( const char *  name  )  const [pure virtual]

Get a specific UV animation by name.

Returns 0 if not found.

Implemented in iSprite2DState.

virtual int iSprite2DFactoryState::GetUVAnimationCount (  )  const [pure virtual]

Get the number of UVAnimations.

virtual bool iSprite2DFactoryState::HasLighting (  )  const [pure virtual]

Return the value of the lighting flag.

virtual void iSprite2DFactoryState::RemoveUVAnimation ( iSprite2DUVAnimation anim  )  [pure virtual]

Remove an UV animation.

virtual void iSprite2DFactoryState::SetLighting ( bool  l  )  [pure virtual]

Set true if this sprite needs lighting (default).

Otherwise the given colors are used. If lighting is disabled then the color_init array is copied to the color array.


The documentation for this struct was generated from the following file:
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