iSprite3DState Member List
This is the complete list of members for iSprite3DState, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
EnableTweening(bool en)=0 | iSprite3DState | [pure virtual] |
FindSocket(iMeshWrapper *mesh) const =0 | iSprite3DState | [pure virtual] |
FindSocket(const char *name) const =0 | iSprite3DState | [pure virtual] |
GetCurAction() const =0 | iSprite3DState | [pure virtual] |
GetCurFrame() const =0 | iSprite3DState | [pure virtual] |
GetFrameCount() const =0 | iSprite3DState | [pure virtual] |
GetLightingQuality()=0 | iSprite3DState | [pure virtual] |
GetLightingQualityConfig() const =0 | iSprite3DState | [pure virtual] |
GetLodLevelConfig() const =0 | iSprite3DState | [pure virtual] |
GetMixMode() const =0 | iSprite3DState | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetReverseAction() const =0 | iSprite3DState | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsLighting() const =0 | iSprite3DState | [pure virtual] |
IsLodEnabled() const =0 | iSprite3DState | [pure virtual] |
IsTweeningEnabled() const =0 | iSprite3DState | [pure virtual] |
PropagateAction(const char *name)=0 | iSprite3DState | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetAction(const char *name, bool loop=true, float speed=1)=0 | iSprite3DState | [pure virtual] |
SetAction(int index, bool loop=true, float speed=1)=0 | iSprite3DState | [pure virtual] |
SetFrame(int f)=0 | iSprite3DState | [pure virtual] |
SetLighting(bool l)=0 | iSprite3DState | [pure virtual] |
SetLightingQualityConfig(int config_flag)=0 | iSprite3DState | [pure virtual] |
SetLocalLightingQuality(int lighting_quality)=0 | iSprite3DState | [pure virtual] |
SetLodLevelConfig(int config_flag)=0 | iSprite3DState | [pure virtual] |
SetMixMode(uint mode)=0 | iSprite3DState | [pure virtual] |
SetOverrideAction(const char *name, float speed=1)=0 | iSprite3DState | [pure virtual] |
SetOverrideAction(int index, float speed=1)=0 | iSprite3DState | [pure virtual] |
SetReverseAction(bool reverse)=0 | iSprite3DState | [pure virtual] |
SetSingleStepAction(bool singlestep)=0 | iSprite3DState | [pure virtual] |
UnsetTexture()=0 | iSprite3DState | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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