iSprite3DState Struct Reference
[Mesh plugins]
This interface describes the API for the 3D sprite mesh object.
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#include <imesh/sprite3d.h>
Inheritance diagram for iSprite3DState:
Public Member Functions | |
virtual void | EnableTweening (bool en)=0 |
Enable/disable tweening. | |
virtual iSpriteSocket * | FindSocket (const char *name) const =0 |
find a named socket into the sprite. | |
virtual iSpriteSocket * | FindSocket (iMeshWrapper *mesh) const =0 |
find a socked based on the sprite attached to it. | |
virtual iSpriteAction * | GetCurAction () const =0 |
Get the current action. | |
virtual int | GetCurFrame () const =0 |
Get the current frame number. | |
virtual int | GetFrameCount () const =0 |
Get the number of frames. | |
virtual int | GetLightingQuality ()=0 |
Returns the lighting quality level used by this sprite. | |
virtual int | GetLightingQualityConfig () const =0 |
Returns what this sprite is using for determining the lighting quality. | |
virtual int | GetLodLevelConfig () const =0 |
Returns what this sprite is using for determining the lighting quality. | |
virtual uint | GetMixMode () const =0 |
Get mix mode. | |
virtual bool | GetReverseAction () const =0 |
Get whether the current action is reversed or not. | |
virtual bool | IsLighting () const =0 |
Get lighting. | |
virtual bool | IsLodEnabled () const =0 |
Returns true if lod is enabled, else false. | |
virtual bool | IsTweeningEnabled () const =0 |
Query state of tweening. | |
virtual bool | PropagateAction (const char *name)=0 |
Propogate set action to all children. | |
virtual bool | SetAction (int index, bool loop=true, float speed=1)=0 |
Select an action by index. | |
virtual bool | SetAction (const char *name, bool loop=true, float speed=1)=0 |
Select an action by name. | |
virtual void | SetFrame (int f)=0 |
Go to a specified frame. | |
virtual void | SetLighting (bool l)=0 |
Set lighting. | |
virtual void | SetLightingQualityConfig (int config_flag)=0 |
Sets which lighting config variable this sprite will use. | |
virtual void | SetLocalLightingQuality (int lighting_quality)=0 |
Sets the local lighting quality for this sprite. | |
virtual void | SetLodLevelConfig (int config_flag)=0 |
Sets which lighting config variable this sprite will use. | |
virtual void | SetMixMode (uint mode)=0 |
Set mix mode. | |
virtual bool | SetOverrideAction (int index, float speed=1)=0 |
This sets an action to run one time, then the sprite reverts to the prior action. | |
virtual bool | SetOverrideAction (const char *name, float speed=1)=0 |
This sets an action to run one time, then the sprite reverts to the prior action. | |
virtual void | SetReverseAction (bool reverse)=0 |
Set whether action should run in reverse or not. | |
virtual void | SetSingleStepAction (bool singlestep)=0 |
Set single-step frame advance flag on actions. | |
virtual void | UnsetTexture ()=0 |
Unset the texture (i.e. use the one from the factory). |
Detailed Description
This interface describes the API for the 3D sprite mesh object.
- Todo:
- What about convenience functions to set colors for verts?
Definition at line 317 of file sprite3d.h.
Member Function Documentation
virtual void iSprite3DState::EnableTweening | ( | bool | en | ) | [pure virtual] |
Enable/disable tweening.
virtual iSpriteSocket* iSprite3DState::FindSocket | ( | const char * | name | ) | const [pure virtual] |
find a named socket into the sprite.
virtual iSpriteSocket* iSprite3DState::FindSocket | ( | iMeshWrapper * | mesh | ) | const [pure virtual] |
find a socked based on the sprite attached to it.
virtual iSpriteAction* iSprite3DState::GetCurAction | ( | ) | const [pure virtual] |
Get the current action.
virtual int iSprite3DState::GetCurFrame | ( | ) | const [pure virtual] |
Get the current frame number.
virtual int iSprite3DState::GetFrameCount | ( | ) | const [pure virtual] |
Get the number of frames.
virtual int iSprite3DState::GetLightingQuality | ( | ) | [pure virtual] |
Returns the lighting quality level used by this sprite.
See SPR_LIGHTING_* macros defined in this header for the different types of lighting.
virtual int iSprite3DState::GetLightingQualityConfig | ( | ) | const [pure virtual] |
Returns what this sprite is using for determining the lighting quality.
virtual int iSprite3DState::GetLodLevelConfig | ( | ) | const [pure virtual] |
Returns what this sprite is using for determining the lighting quality.
virtual uint iSprite3DState::GetMixMode | ( | ) | const [pure virtual] |
Get mix mode.
virtual bool iSprite3DState::GetReverseAction | ( | ) | const [pure virtual] |
Get whether the current action is reversed or not.
virtual bool iSprite3DState::IsLighting | ( | ) | const [pure virtual] |
Get lighting.
virtual bool iSprite3DState::IsLodEnabled | ( | ) | const [pure virtual] |
Returns true if lod is enabled, else false.
virtual bool iSprite3DState::IsTweeningEnabled | ( | ) | const [pure virtual] |
Query state of tweening.
virtual bool iSprite3DState::PropagateAction | ( | const char * | name | ) | [pure virtual] |
Propogate set action to all children.
virtual bool iSprite3DState::SetAction | ( | int | index, | |
bool | loop = true , |
|||
float | speed = 1 | |||
) | [pure virtual] |
Select an action by index.
If 'loop'==false the animation will not loop.
virtual bool iSprite3DState::SetAction | ( | const char * | name, | |
bool | loop = true , |
|||
float | speed = 1 | |||
) | [pure virtual] |
Select an action by name.
If 'loop'==false the animation will not loop.
virtual void iSprite3DState::SetFrame | ( | int | f | ) | [pure virtual] |
Go to a specified frame.
virtual void iSprite3DState::SetLighting | ( | bool | l | ) | [pure virtual] |
Set lighting.
virtual void iSprite3DState::SetLightingQualityConfig | ( | int | config_flag | ) | [pure virtual] |
Sets which lighting config variable this sprite will use.
The options are:
- CS_SPR_LIGHT_GLOBAL (default)
- CS_SPR_LIGHT_TEMPLATE
- CS_SPR_LIGHT_LOCAL
virtual void iSprite3DState::SetLocalLightingQuality | ( | int | lighting_quality | ) | [pure virtual] |
Sets the local lighting quality for this sprite.
NOTE: you must use SetLightingQualityConfig (CS_SPR_LIGHT_LOCAL) for the sprite to use this.
virtual void iSprite3DState::SetLodLevelConfig | ( | int | config_flag | ) | [pure virtual] |
Sets which lighting config variable this sprite will use.
The options are:
- CS_SPR_LOD_GLOBAL (default)
- CS_SPR_LOD_TEMPLATE
- CS_SPR_LOD_LOCAL
virtual void iSprite3DState::SetMixMode | ( | uint | mode | ) | [pure virtual] |
Set mix mode.
virtual bool iSprite3DState::SetOverrideAction | ( | int | index, | |
float | speed = 1 | |||
) | [pure virtual] |
This sets an action to run one time, then the sprite reverts to the prior action.
virtual bool iSprite3DState::SetOverrideAction | ( | const char * | name, | |
float | speed = 1 | |||
) | [pure virtual] |
This sets an action to run one time, then the sprite reverts to the prior action.
virtual void iSprite3DState::SetReverseAction | ( | bool | reverse | ) | [pure virtual] |
Set whether action should run in reverse or not.
virtual void iSprite3DState::SetSingleStepAction | ( | bool | singlestep | ) | [pure virtual] |
Set single-step frame advance flag on actions.
virtual void iSprite3DState::UnsetTexture | ( | ) | [pure virtual] |
Unset the texture (i.e. use the one from the factory).
The documentation for this struct was generated from the following file:
- imesh/sprite3d.h
Generated for Crystal Space by doxygen 1.4.7