csgeom/textrans.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 1998 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_TEXTRANS_H__ 00020 #define __CS_TEXTRANS_H__ 00021 00029 #include "csextern.h" 00030 00031 class csMatrix3; 00032 class csVector3; 00033 00040 class CS_CRYSTALSPACE_EXPORT csTextureTrans 00041 { 00042 public: 00056 static void compute_texture_space ( 00057 csMatrix3& m, csVector3& v, 00058 const csVector3& v_orig, const csVector3& v1, float len1, 00059 float A, float B, float C); 00061 static void compute_texture_space ( 00062 csMatrix3& m, csVector3& v, 00063 float xo, float yo, float zo, 00064 float x1, float y1, float z1, float len1, 00065 float A, float B, float C); 00066 00071 static void compute_texture_space ( 00072 csMatrix3& m, csVector3& v, 00073 const csVector3& v_orig, 00074 const csVector3& v1, float len1, 00075 const csVector3& v2, float len2); 00076 00081 static void compute_texture_space ( 00082 csMatrix3& m, csVector3& v, 00083 const csVector3& v_orig, const csVector3& v_u, const csVector3& v_v); 00084 00089 static void compute_texture_space ( 00090 csMatrix3& m, csVector3& v, 00091 float xo, float yo, float zo, 00092 float xu, float yu, float zu, 00093 float xv, float yv, float zv, 00094 float xw, float yw, float zw); 00095 }; 00096 00099 #endif // __CS_TEXTRANS_H__
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