1.9 Feedback and Bug Reporting
If you find a bug in Crystal Space there are two ways to report it to the
developers. The preferred method of reporting bugs is to use the Crystal Space
bug tracker:
http://trac.crystalspace3d.org/trac/CS/
Additionally, you can send a message to the main Crystal Space mailing list
(see section Mailing Lists) at [email protected].
Try to give as much information as possible about the bug, including:
-
Crystal Space version number. If it is a SVN snapshot then include
the time that you downloaded it. If you are using SVN directly then
state the revision of your working copy.
-
Operating System (Windows (95, 98/SE/ME, NT4, 2000,
XP), MacOS/X, Unix -- GNU/Linux, FreeBSD, etc. -- ...).
-
The compiler that you used (GCC, Mingw, MSVC, ...).
-
Architecture (Intel x86, AMD x86, AMD 64, SPARC, MIPS,
M68K, Alpha, PowerPC, ...).
-
Graphics adapter (brand/model, total on-board memory, driver version, ...).
-
Video settings (color depth, resolution, Crystal Space video driver, ...).
-
Description of the problem.
-
Exact error message (or output of Crystal Space). If possible it would be
nice to get the output of the Crystal Space application with the
`-verbose=-scf' option specified on the command line. On Windows, if you
are using a gcc based compiler and you compiled in optimize mode then you'll
also need to add the `-console' option. If you compiled with MSVC
and you build in release mode then you'll need the `-noconsole' option.
-
How to reproduce the crash (if it is reproducible).
-
A fix for the bug if available (Unified diff files are desirable).
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