[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
A shader is a piece of code that is typically run on the 3D card. It is this code that is responsible for actually rendering the surface attributes using the material data. A material and a shader work closely together.
4.12.1.1 Shader System Overview | ||
4.12.1.2 Shader Variables | ||
4.12.1.3 Shader Conditions and Processing Instructions Reference |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] |
This document was generated using texi2html 1.76.