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5. Working with Engine Content
5.1 How to Create Optimal Maps for Crystal Space
5.2 Some Tips for Efficient Maps
5.3 Simple Map Example
5.4 Making Levels and Models in Blender
5.5 Making Levels and Models in 3DSMax
5.6
md32spr
Tutorial
5.7 Quake Model Converter (
mdl2spr
)
5.8 3D Sprites
5.9 Previewing Models (
viewmesh
)
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