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This tutorial continues on tutorial one. Here we will learn how to load a map from a file instead of creating the geometry programmatically. You can find a fully-commented version of this tutorial's source code in the Crystal Space source directory at `CS/apps/tutorial/simpmap'.
This tutorial features (in addition to what is explained in simple1 tutorial):
iLoader::LoadMap()
.
csColliderHelper::InitializeCollisionWrappers()
.
csColliderActor
class.
iEngine::GetCameraPositions()
.
4.2.3.1 Minimal Base Code | ||
4.2.3.2 Loading The Map | ||
4.2.3.3 Locating the Camera |
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