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Here is a complete working example. It implements a shared class that has a base and an embedded interface.
These are the interface files for the `iDog' interface (the base interface of our class) and the `iName' interface (the interface embedded into our class).
File: `idog.h'
#include "csutil/scf.h" struct iDog : public virtual iBase { SCF_INTERFACE(iDog, 0, 0, 1); virtual void Walk() = 0; virtual void Shout(char const* Message) = 0; }; |
File: `iname.h'
#include "csutil/scf.h" struct iName : public virtual iBase { SCF_INTERFACE(iName, 0, 0, 1); virtual char const* GetName() = 0; virtual void SetName(char const*) = 0; }; |
Now here is the implementation of a class for both of the mentioned interfaces:
File: `dog.cpp'
#include "crystalspace.h" #include "idog.h" #include "iname.h" class csDog : public scfImplementation2<csDog,iDog,iName> { private: csString Name; public: csDog(iBase* Parent); virtual ~csDog(); // From iDog. virtual void Walk(); virtual void Shout(char const*); // From iName. virtual char const* GetName(); virtual void SetName(char const*); }; //---------- Implementation --------- SCF_IMPLEMENT_FACTORY(csDog) csDog::csDog(iBase* Parent) : scfImplementationType (this, Parent), Name ("<noname>") { } csDog::~csDog() { } void csDog::Walk() { printf("%s: I'm walking\n", Name.GetData()); } void csDog::Shout(char const* Message) { printf("I'm %s: shout, shout, %s\n", Name.GetData(), Message); } // iName interface for dog. char const* csDog::GetName() { return Name; } void csDog::SetName(char const* NewName) { Name = NewName != 0 ? NewName : ""; } |
Since this is a plugin module, it requires a meta-information resource. Here is the meta-information for the example plugin:
File: `dog.csplugin'
<?xml version="1.0"?> <!-- dog.csplugin --> <plugin> <scf> <classes> <class> <name>dog</name> <implementation>csDog</implementation> <description>A rather unusual dog</description> </class> </classes> </scf> </plugin> |
The above files should be built to get a plugin module named `dog.so'
(Unix) or `dog.dll' (Windows). The plugin module will export the
csDog_Create()
function which is implemented by the
SCF_IMPLEMENT_FACTORY()
macro, and it will publish the meta-information
contained in `dog.csplugin'.
Finally, here is the source code for a simple client application that uses the `csDog' plugin.
File: `doggy.cpp'
#include <stdio.h> #include "cssysdef.h" #include "csutil/scf.h" #include "csutil/cfgfile.h" #include "idog.h" #include "iname.h" static void test_dog() { csRef<iDog> dog = scfCreateInstance<iDog> ("csDog"); if (!dog) fprintf(stderr, "No csDog shared class!\n"); else { csRef<iName> name = scfQueryInterface<iName> (dog); if (!name) fprintf(stderr, "Dog does not support iName interface!\n"); else { name->SetName("Droopy"); dog->Walk(); dog->Shout("hello!"); printf("Dog's name is %s\n", name->GetName()); } } } int main (int argc, char const* argv[]) { scfInitialize(argc, argv); test_dog(); iSCF::SCF->Finish(); } |
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