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When you make a game using Crystal Space chances are you will need to attach your own data to any object (unless you use a system like CEL which provides solutions for this already). The `csObject' system in Crystal Space is designed to do this.
4.8.1 csObject and iObject | ||
4.8.2 Attaching User Objects to CS Objects | ||
4.8.3 Attaching User Objects to CS Objects in a map file |
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