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This chapter describes how Crystal Space works internally. This information is not necessary to utilize Crystal Space in your own project. Instead, it is intended for developers of Crystal Space itself, as well as for those who are merely curious about the internal workings of the project.
6.1 Platform-Specific Details | ||
6.2 Threads in Crystal Space | ||
6.3 The Engine Internals Explained | ||
6.4 Rendering Loop |
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