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The first step in setting up user-kernel data exchange is choosing a means to do that exchange. First, you must consider the purpose for the communication. Some crucial factors are latency, bandwidth, and the kernel subsystem involved. Before choosing a method of communication, however, you should first understand at a high-level each of these forms of communication.
Mach messaging and Mach interprocess communication (IPC) are relatively low-level ways of communicating between two Mach tasks (processes), as well as between a Mach task and the kernel. These form the basis for most communication outside of BSD and the I/O Kit. The Mach remote procedure call (RPC) API is a high level procedural abstraction built on top of Mach IPC. Mach RPC is the most common use of IPC.
The BSD syscall
API is an API for calling kernel functions from user space. It is used extensively when writing file systems and networking protocols, in ways that are very subsystem-dependent. Developers are strongly discouraged from using the syscall
API outside of file-system and network extensions, as no plug-in API exists for registering a new system call with the syscall
mechanism.
The BSD sysctl
API (in its revised form) supersedes the syscall
API and also provides a relatively painless way to change individual kernel variables from user space. It has a straightforward plug-in architecture, making it a good choice where possible.
Memory mapping and block copying are used in conjunction with one of the other APIs mentioned, and provide ways of moving large amounts of data (more than a few bytes) or variably sized data to and from kernel space.
Kernel Subsystems
Bandwidth and Latency
The choice of boundary crossing methods depends largely on the part of the kernel into which you are adding code. In particular, the boundary crossing method preferred for the I/O Kit is different from that preferred for BSD, which is different from that preferred for Mach.
If you are writing a device driver or other related code, you are probably dealing with the I/O Kit. In that case, you should instead read appropriate sections in I/O Kit Fundamentals, Accessing Hardware From Applications, and I/O Kit Device Driver Design Guidelines.
If you are writing code that resides in the BSD subsystem (for example, a file system), you should generally use BSD APIs such as syscall
or sysctl
unless you require high bandwidth or exceptionally low latency.
If you are writing code that resides anywhere else, you will probably have to use Mach messaging.
The guidelines in the previous section apply to most communication between applications and kernel code. The methods mentioned, however, are somewhat lacking where high bandwidth or low latency are concerns.
If you require high bandwidth, but latency is not an issue, you should probably consider doing memory-mapped communication. For large messages this is handled somewhat transparently by Mach RPC, making it a reasonable choice. For BSD portions of the kernel, however, you must explicitly pass pointers and use copyin
and copyout
to move large quantities of data. This is discussed in more detail in “Memory Mapping and Block Copying”.
If you require low latency but bandwidth is not an issue, sysctl
and syscall
are not good choices. Mach RPC, however, may be an acceptable solution. Another possibility is to actually wire a page of memory (see “Memory Mapping and Block Copying” for details), start an asynchronous Mach RPC simpleroutine
(to process the data), and use either locks or high/low water marks (buffer fullness) to determine when to read and write data. This can work for high-bandwidth communication as well.
If you require both high bandwidth and low latency, you should also look at the user client/device interface model used in the I/O Kit, since that model has similar requirements.
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Last updated: 2006-11-07
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