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Entity_Manager.cpp File Reference

#include "ACEXML/parser/parser/Entity_Manager.h"
#include "ACEXML/parser/parser/Entity_Manager.i"

Include dependency graph for Entity_Manager.cpp:

Include dependency graph

Variables

const ACEXML_Char amp_name [] = {'a', 'm', 'p', 0 }
const ACEXML_Char amp_value [] = {'&', 0}
const ACEXML_Char lt_name [] = {'l', 't', 0}
const ACEXML_Char lt_value [] = {'<', 0}
const ACEXML_Char gt_name [] = {'g', 't', 0}
const ACEXML_Char gt_value [] = {'>', 0}
const ACEXML_Char apos_name [] = {'a', 'p', 'o', 's', 0}
const ACEXML_Char apos_value [] = {'\'', 0}
const ACEXML_Char quot_name [] = {'q', 'u', 'o', 't', 0}
const ACEXML_Char quot_value [] = {'"', 0}

Variable Documentation

const ACEXML_Char amp_name[] = {'a', 'm', 'p', 0 } [static]
 

const ACEXML_Char amp_value[] = {'&', 0} [static]
 

const ACEXML_Char apos_name[] = {'a', 'p', 'o', 's', 0} [static]
 

const ACEXML_Char apos_value[] = {'\'', 0} [static]
 

const ACEXML_Char gt_name[] = {'g', 't', 0} [static]
 

const ACEXML_Char gt_value[] = {'>', 0} [static]
 

const ACEXML_Char lt_name[] = {'l', 't', 0} [static]
 

const ACEXML_Char lt_value[] = {'<', 0} [static]
 

const ACEXML_Char quot_name[] = {'q', 'u', 'o', 't', 0} [static]
 

const ACEXML_Char quot_value[] = {'"', 0} [static]
 


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