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TAO_Asynch_Queued_Message Class Reference

Specialize TAO_Queued_Message for asynch requests, i.e. oneways sent with SYNC_NONE policy. More...

#include <Asynch_Queued_Message.h>

Inheritance diagram for TAO_Asynch_Queued_Message:

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Collaboration diagram for TAO_Asynch_Queued_Message:

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List of all members.

Public Methods

 TAO_Asynch_Queued_Message (const ACE_Message_Block *contents, ACE_Allocator *alloc=0)
virtual ~TAO_Asynch_Queued_Message (void)
 Destructor. More...

virtual size_t message_length (void) const
 If the message has been partially sent it returns the number of bytes that are still not sent. More...

virtual int all_data_sent (void) const
 Return 1 if all the data has been sent. More...

virtual void fill_iov (int iovcnt_max, int &iovcnt, iovec iov[]) const
 Different versions of this class represent the message using either a single buffer, or a message block. More...

virtual void bytes_transferred (size_t &byte_count)
 After the TAO_Transport class completes a successful (or partially successful) I/O operation it must update the state of all the messages queued. More...

virtual TAO_Queued_Messageclone (ACE_Allocator *alloc)
 NOTE: No reason to belive why this would be called. But have it here for the sake of uniformity. More...

virtual void destroy (void)
 Reliable messages are allocated from the stack, thus they do not be deallocated. More...


Protected Methods

 TAO_Asynch_Queued_Message (char *buf, size_t size, ACE_Allocator *alloc=0)

Private Attributes

size_t size_
 The number of bytes in the buffer. More...

size_t offset_
 Data up to offset has been sent already, only the [offset_,size_) range remains to be sent. More...

char * buffer_
 The buffer containing the complete message. More...


Detailed Description

Specialize TAO_Queued_Message for asynch requests, i.e. oneways sent with SYNC_NONE policy.


Constructor & Destructor Documentation

TAO_Asynch_Queued_Message::TAO_Asynch_Queued_Message const ACE_Message_Block   contents,
ACE_Allocator   alloc = 0
 

Parameters:
contents  The message block chain that must be sent.
alloc  Allocator used for creating <this> object.
Todo:
I'm almost sure this class will require a callback interface for AMIs sent with SYNC_NONE policy. Those guys need to hear when the connection timeouts or closes, but cannot block waiting for the message to be delivered.

TAO_Asynch_Queued_Message::~TAO_Asynch_Queued_Message void    [virtual]
 

Destructor.

TAO_Asynch_Queued_Message::TAO_Asynch_Queued_Message char *    buf,
size_t    size,
ACE_Allocator   alloc = 0
[protected]
 

Parameters:
buf  The buffer that needs to be sent on the wire. The buffer will be owned by this class. The buffer will be deleted when the destructor is called and hence the buffer should always come off the heap!
size  The size of the buffer <buf> that is being handed over.
alloc  Allocator used for creating <this> object.


Member Function Documentation

int TAO_Asynch_Queued_Message::all_data_sent void    const [virtual]
 

Return 1 if all the data has been sent.

Reimplemented from TAO_Queued_Message.

void TAO_Asynch_Queued_Message::bytes_transferred size_t &    byte_count [virtual]
 

After the TAO_Transport class completes a successful (or partially successful) I/O operation it must update the state of all the messages queued.

This callback method is used by each message to update its state and determine if all the data has been sent already.

Parameters:
byte_count  The number of bytes succesfully sent. The TAO_Queued_Message should decrement this value by the number of bytes that must still be sent.
Returns:
Returns 1 if the TAO_Queued_Message has any more data to send.

Reimplemented from TAO_Queued_Message.

TAO_Queued_Message * TAO_Asynch_Queued_Message::clone ACE_Allocator   alloc [virtual]
 

NOTE: No reason to belive why this would be called. But have it here for the sake of uniformity.

@

Reimplemented from TAO_Queued_Message.

void TAO_Asynch_Queued_Message::destroy void    [virtual]
 

Reliable messages are allocated from the stack, thus they do not be deallocated.

Asynchronous (SYNC_NONE) messages are allocated from the heap (or a pool), they need to be reclaimed explicitly.

Reimplemented from TAO_Queued_Message.

void TAO_Asynch_Queued_Message::fill_iov int    iovcnt_max,
int &    iovcnt,
iovec    iov[]
const [virtual]
 

Different versions of this class represent the message using either a single buffer, or a message block.

This method allows a derived class to fill up the contents of an io vector, the TAO_Transport class uses this method to group as many messages as possible in an iovector before sending them to the OS I/O subsystem.

Parameters:
iovcnt_max  The number of elements in iov
iovcnt  The number of elements already used by iov, this method should update this counter
iov  The io vector

Reimplemented from TAO_Queued_Message.

size_t TAO_Asynch_Queued_Message::message_length void    const [virtual]
 

If the message has been partially sent it returns the number of bytes that are still not sent.

Reimplemented from TAO_Queued_Message.


Member Data Documentation

char* TAO_Asynch_Queued_Message::buffer_ [private]
 

The buffer containing the complete message.

size_t TAO_Asynch_Queued_Message::offset_ [private]
 

Data up to offset has been sent already, only the [offset_,size_) range remains to be sent.

size_t TAO_Asynch_Queued_Message::size_ [private]
 

The number of bytes in the buffer.


The documentation for this class was generated from the following files:
Generated on Thu Oct 10 18:23:33 2002 for TAO by doxygen1.2.13.1 written by Dimitri van Heesch, © 1997-2001