Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

TAO_EC_Dispatching Class Reference

Abstract base class for the dispatching strategies. More...

#include <EC_Dispatching.h>

Inheritance diagram for TAO_EC_Dispatching:

Inheritance graph
[legend]
List of all members.

Public Methods

virtual ~TAO_EC_Dispatching (void)
 destructor... More...

virtual void activate (void)=0
 Initialize all the data structures, activate any internal threads, etc. More...

virtual void shutdown (void)=0
 Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs. More...

virtual void push (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, const RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info ACE_ENV_ARG_DECL_WITH_DEFAULTS)=0
 The consumer represented by <proxy> should receive <event>. More...

virtual void push_nocopy (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info ACE_ENV_ARG_DECL_WITH_DEFAULTS)=0

Detailed Description

Abstract base class for the dispatching strategies.

The dispatching strategies. The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.


Constructor & Destructor Documentation

TAO_EC_Dispatching::~TAO_EC_Dispatching void    [virtual]
 

destructor...


Member Function Documentation

virtual void TAO_EC_Dispatching::activate void    [pure virtual]
 

Initialize all the data structures, activate any internal threads, etc.

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_Priority_Dispatching, and TAO_EC_RTCORBA_Dispatching.

virtual void TAO_EC_Dispatching::push TAO_EC_ProxyPushSupplier   proxy,
RtecEventComm::PushConsumer_ptr    consumer,
const RtecEventComm::EventSet   event,
TAO_EC_QOS_Info &qos_info    ACE_ENV_ARG_DECL
[pure virtual]
 

The consumer represented by <proxy> should receive <event>.

It can use the information in <qos_info> to determine the event priority (among other things).

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_Priority_Dispatching, and TAO_EC_RTCORBA_Dispatching.

virtual void TAO_EC_Dispatching::push_nocopy TAO_EC_ProxyPushSupplier   proxy,
RtecEventComm::PushConsumer_ptr    consumer,
RtecEventComm::EventSet   event,
TAO_EC_QOS_Info &qos_info    ACE_ENV_ARG_DECL
[pure virtual]
 

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_Priority_Dispatching, and TAO_EC_RTCORBA_Dispatching.

virtual void TAO_EC_Dispatching::shutdown void    [pure virtual]
 

Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_Priority_Dispatching, and TAO_EC_RTCORBA_Dispatching.


The documentation for this class was generated from the following files:
Generated on Thu Oct 10 21:16:28 2002 for TAO_RTEvent by doxygen1.2.13.1 written by Dimitri van Heesch, © 1997-2001