Operation table lookup strategy based on linear search. Not efficient, but it works. More...
#include <Operation_Table_Linear_Search.h>
Public Member Functions | |
~TAO_Linear_Search_OpTable (void) | |
Destructor. | |
virtual int | find (const char *opname, TAO_Skeleton &skel_ptr, const unsigned int length=0) |
See the documentation in the base class for details. | |
virtual int | find (const char *opname, TAO_Collocated_Skeleton &skelfunc, TAO::Collocation_Strategy s, const unsigned int length=0) |
virtual int | bind (const char *opname, const TAO::Operation_Skeletons skelptr) |
Private Member Functions | |
virtual const TAO_operation_db_entry * | lookup (const char *str)=0 |
Operation table lookup strategy based on linear search. Not efficient, but it works.
TAO_Linear_Search_OpTable::~TAO_Linear_Search_OpTable | ( | void | ) |
Destructor.
int TAO_Linear_Search_OpTable::bind | ( | const char * | opname, |
const TAO::Operation_Skeletons | skel_ptr | ||
) | [virtual] |
Associate the skeleton skel_ptr with an operation named opname. Returns -1 on failure, 0 on success, 1 on duplicate.
Implements TAO_Operation_Table.
int TAO_Linear_Search_OpTable::find | ( | const char * | opname, |
TAO_Collocated_Skeleton & | skelfunc, | ||
TAO::Collocation_Strategy | s, | ||
const unsigned int | length = 0 |
||
) | [virtual] |
Uses opname to look up the collocated skeleton function and pass it back in skelfunc. Returns non-negative integer on success, or -1 on failure.
Implements TAO_Operation_Table.
int TAO_Linear_Search_OpTable::find | ( | const char * | opname, |
TAO_Skeleton & | skel_ptr, | ||
const unsigned int | length = 0 |
||
) | [virtual] |
See the documentation in the base class for details.
Implements TAO_Operation_Table.
virtual const TAO_operation_db_entry* TAO_Linear_Search_OpTable::lookup | ( | const char * | str ) | [private, pure virtual] |