ACE
6.1.6
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Provides an abstract interface for handling various DLL operations. More...
#include <DLL.h>
Public Member Functions | |
ACE_DLL (bool close_handle_on_destruction=true) | |
ACE_DLL & | operator= (const ACE_DLL &rhs) |
Allow assignment. | |
ACE_DLL (const ACE_TCHAR *dll_name, int open_mode=ACE_DEFAULT_SHLIB_MODE, bool close_handle_on_destruction=true) | |
ACE_DLL (const ACE_DLL &) | |
Copy constructor. | |
int | open (const ACE_TCHAR *dll_name, int open_mode=ACE_DEFAULT_SHLIB_MODE, bool close_handle_on_destruction=true) |
int | close (void) |
Call to close the DLL object. | |
~ACE_DLL (void) | |
void * | symbol (const ACE_TCHAR *symbol_name, int ignore_errors=0) |
ACE_TCHAR * | error (void) const |
ACE_SHLIB_HANDLE | get_handle (bool become_owner=false) const |
int | set_handle (ACE_SHLIB_HANDLE handle, bool close_handle_on_destruction=true) |
Public Attributes | |
int | open_mode_ |
Open mode. | |
ACE_TCHAR * | dll_name_ |
bool | close_handle_on_destruction_ |
ACE_DLL_Handle * | dll_handle_ |
bool | error_ |
Flag to record if the last operation had an error. |
Private Member Functions | |
int | open_i (const ACE_TCHAR *dll_name, int open_mode=ACE_DEFAULT_SHLIB_MODE, bool close_handle_on_destruction=true, ACE_SHLIB_HANDLE handle=0) |
Provides an abstract interface for handling various DLL operations.
This class is a wrapper over the various methods for utilizing a dynamically linked library (DLL), which is called a shared library on some platforms. Operations open()
, close()
, and symbol()
have been implemented to help opening/closing and extracting symbol information from a DLL, respectively.
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explicit |
Default constructor. By default, the close() operation on the object will be invoked before it is destroyed.
close_handle_on_destruction | Indicates whether or not the close() method will be called to close an open DLL when this object is destroyed. By default, close() will be called. Set this parameter to 0 for situations where the DLL's lifetime is controlled in a scope other than that of this ACE_DLL object. For example, termination by ACE_DLL_Manager via ACE::fini(). |
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explicit |
This constructor performs the actions of open() during construction.
dll_name | The name or path of the DLL to load. |
open_mode | Flags to alter the actions taken when loading the DLL. The possible values are:
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close_handle_on_destruction | Indicates whether or not the close() method will be called to close an open DLL when this object is destroyed. By default, close() will be called. Set this parameter to 0 for situations where the DLL's lifetime is controlled in a scope other than that of this ACE_DLL object. For example, termination by ACE_DLL_Manager via ACE::fini(). |
ACE_DLL::ACE_DLL | ( | const ACE_DLL & | rhs | ) |
Copy constructor.
ACE_DLL::~ACE_DLL | ( | void | ) |
int ACE_DLL::close | ( | void | ) |
Call to close the DLL object.
ACE_TCHAR * ACE_DLL::error | ( | void | ) | const |
Returns a pointer to a string explaining that an error occured. You will need to consult the error log for the actual error string returned by the OS.
ACE_SHLIB_HANDLE ACE_DLL::get_handle | ( | bool | become_owner = false | ) | const |
int ACE_DLL::open | ( | const ACE_TCHAR * | dll_name, |
int | open_mode = ACE_DEFAULT_SHLIB_MODE , |
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bool | close_handle_on_destruction = true |
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) |
This method opens and dynamically links a specified DLL.
dll_name | The filename or path of the DLL to load. ACE will attempt to apply the platform's standard library/DLL prefixes and suffixes, allowing a simple, unadorned name to be passed regardless of platform. The set of name transforms is listed below. A decorator is a platform's name designator for a debug vs release build. For example, on Windows it is usually "d".
LD_LIBRARY_PATH ). It can be enabled by building ACE with the ACE_MUST_HELP_DLOPEN_SEARCH_PATH config macro. Use of this option is discouraged since it avoids the standard platform search options and security mechanisms. |
open_mode | Flags to alter the actions taken when loading the DLL. The possible values are:
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close_handle_on_destruction | Indicates whether or not the close() method will be called to close an open DLL when this object is destroyed. By default, close() will be called. Set this parameter to 0 for situations where the DLL's lifetime is controlled in a scope other than that of this ACE_DLL object. For example, termination by ACE_DLL_Manager via ACE::fini(). |
-1 | On failure |
0 | On success. |
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private |
int ACE_DLL::set_handle | ( | ACE_SHLIB_HANDLE | handle, |
bool | close_handle_on_destruction = true |
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) |
Set the handle for the DLL object. By default, the close() operation on / the object will be invoked before it is destroyed.
void * ACE_DLL::symbol | ( | const ACE_TCHAR * | symbol_name, |
int | ignore_errors = 0 |
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) |
Look up a named symbol in the DLL. DLL must be successfully opened before calling symbol().
symbol_name | The symbol name to look up. |
ignore_errors | If set to 1, allows you to probe a dll without generating error messages in the log. Handy for determining the capabilities of a library. |
bool ACE_DLL::close_handle_on_destruction_ |
This flag keeps track of whether we should close the handle automatically when the object is destroyed.
ACE_DLL_Handle* ACE_DLL::dll_handle_ |
ACE_TCHAR* ACE_DLL::dll_name_ |
Keep track of the name of the loaded dll, so it can be used to remove framework components, singletons that live in the dll, prior to unloading the dll in the close() method.
bool ACE_DLL::error_ |
Flag to record if the last operation had an error.
int ACE_DLL::open_mode_ |
Open mode.