TAO
2.1.6
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Abstract factory used by the client to manufacture various strategies used on the client-side. More...
#include <Client_Strategy_Factory.h>
Public Types | |
enum | Connect_Strategy { TAO_BLOCKED_CONNECT, TAO_REACTIVE_CONNECT, TAO_LEADER_FOLLOWER_CONNECT } |
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typedef long | Reference_Count |
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Public Member Functions | |
virtual | ~TAO_Client_Strategy_Factory (void) |
Destructor. | |
virtual TAO_Transport_Mux_Strategy * | create_transport_mux_strategy (TAO_Transport *transport)=0 |
Create the correct client request muxing strategy. | |
virtual ACE_Lock * | create_transport_mux_strategy_lock (void)=0 |
Create the correct lock for request muxing strategy. | |
virtual int | reply_dispatcher_table_size (void) const =0 |
Return the size of the reply dispatcher table. | |
virtual TAO_Wait_Strategy * | create_wait_strategy (TAO_Transport *transport)=0 |
Create the correct client wait_for_reply strategy. | |
virtual TAO_Connect_Strategy * | create_connect_strategy (TAO_ORB_Core *)=0 |
Create the correct client asynch_connect strategy. | |
virtual Connect_Strategy | connect_strategy (void) const =0 |
Return the selected connection strategy option. | |
virtual int | allow_callback (void)=0 |
Does the client allow any form of callback? | |
virtual bool | use_cleanup_options (void) const =0 |
Cleanup options for wait strategy. | |
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ACE_Service_Object (ACE_Reactor *=0) | |
virtual | ~ACE_Service_Object (void) |
virtual int | suspend (void) |
virtual int | resume (void) |
virtual | ~ACE_Event_Handler (void) |
virtual ACE_HANDLE | get_handle (void) const |
virtual void | set_handle (ACE_HANDLE) |
virtual int | priority (void) const |
virtual void | priority (int priority) |
virtual int | handle_input (ACE_HANDLE fd=ACE_INVALID_HANDLE) |
virtual int | handle_output (ACE_HANDLE fd=ACE_INVALID_HANDLE) |
virtual int | handle_exception (ACE_HANDLE fd=ACE_INVALID_HANDLE) |
virtual int | handle_timeout (const ACE_Time_Value ¤t_time, const void *act=0) |
virtual int | handle_exit (ACE_Process *) |
virtual int | handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask) |
virtual int | handle_signal (int signum, siginfo_t *=0, ucontext_t *=0) |
virtual int | resume_handler (void) |
virtual int | handle_qos (ACE_HANDLE=ACE_INVALID_HANDLE) |
virtual int | handle_group_qos (ACE_HANDLE=ACE_INVALID_HANDLE) |
virtual void | reactor (ACE_Reactor *reactor) |
virtual ACE_Reactor * | reactor (void) const |
virtual ACE_Reactor_Timer_Interface * | reactor_timer_interface (void) const |
virtual Reference_Count | add_reference (void) |
virtual Reference_Count | remove_reference (void) |
Reference_Counting_Policy & | reference_counting_policy (void) |
ACE_Shared_Object (void) | |
virtual | ~ACE_Shared_Object (void) |
virtual int | init (int argc, ACE_TCHAR *argv[]) |
virtual int | fini (void) |
virtual int | info (ACE_TCHAR **info_string, size_t length=0) const |
Abstract factory used by the client to manufacture various strategies used on the client-side.
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virtual |
Destructor.
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pure virtual |
Does the client allow any form of callback?
Implemented in TAO_Default_Client_Strategy_Factory.
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pure virtual |
Return the selected connection strategy option.
Implemented in TAO_Default_Client_Strategy_Factory.
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pure virtual |
Create the correct client asynch_connect strategy.
Implemented in TAO_Default_Client_Strategy_Factory.
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pure virtual |
Create the correct client request muxing strategy.
Implemented in TAO_Default_Client_Strategy_Factory.
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pure virtual |
Create the correct lock for request muxing strategy.
Implemented in TAO_Default_Client_Strategy_Factory.
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pure virtual |
Create the correct client wait_for_reply strategy.
Implemented in TAO_Default_Client_Strategy_Factory.
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pure virtual |
Return the size of the reply dispatcher table.
Implemented in TAO_Default_Client_Strategy_Factory.
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pure virtual |
Cleanup options for wait strategy.
Only applicable to RW wait strategy
Implemented in TAO_Default_Client_Strategy_Factory.