TAO
2.1.6
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A class to dynamically load object implementations into an ORB. More...
#include <Object_Loader.h>
Public Member Functions | |
virtual | ~TAO_Object_Loader (void) |
The destructor. | |
virtual CORBA::Object_ptr | create_object (CORBA::ORB_ptr orb, int argc, ACE_TCHAR *argv[])=0 |
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ACE_Service_Object (ACE_Reactor *=0) | |
virtual | ~ACE_Service_Object (void) |
virtual int | suspend (void) |
virtual int | resume (void) |
virtual | ~ACE_Event_Handler (void) |
virtual ACE_HANDLE | get_handle (void) const |
virtual void | set_handle (ACE_HANDLE) |
virtual int | priority (void) const |
virtual void | priority (int priority) |
virtual int | handle_input (ACE_HANDLE fd=ACE_INVALID_HANDLE) |
virtual int | handle_output (ACE_HANDLE fd=ACE_INVALID_HANDLE) |
virtual int | handle_exception (ACE_HANDLE fd=ACE_INVALID_HANDLE) |
virtual int | handle_timeout (const ACE_Time_Value ¤t_time, const void *act=0) |
virtual int | handle_exit (ACE_Process *) |
virtual int | handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask) |
virtual int | handle_signal (int signum, siginfo_t *=0, ucontext_t *=0) |
virtual int | resume_handler (void) |
virtual int | handle_qos (ACE_HANDLE=ACE_INVALID_HANDLE) |
virtual int | handle_group_qos (ACE_HANDLE=ACE_INVALID_HANDLE) |
virtual void | reactor (ACE_Reactor *reactor) |
virtual ACE_Reactor * | reactor (void) const |
virtual ACE_Reactor_Timer_Interface * | reactor_timer_interface (void) const |
virtual Reference_Count | add_reference (void) |
virtual Reference_Count | remove_reference (void) |
Reference_Counting_Policy & | reference_counting_policy (void) |
ACE_Shared_Object (void) | |
virtual | ~ACE_Shared_Object (void) |
virtual int | init (int argc, ACE_TCHAR *argv[]) |
virtual int | fini (void) |
virtual int | info (ACE_TCHAR **info_string, size_t length=0) const |
A class to dynamically load object implementations into an ORB.
Many services and components of the ORB can be dynamically loaded, often these components are returned to the application via an object reference (CORBA::Object_ptr). This class is used to dynamically load such components, and encapsulate the creation of the object reference.
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virtual |
The destructor.
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pure virtual |
Create and activate a new object into the orb. This method cannot throw any exception, but it can return a nil object to indicate an error condition.