TAO_RTEvent
2.1.6
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Dispatch using the caller thread. More...
#include <EC_Reactive_Dispatching.h>
Public Member Functions | |
TAO_EC_Reactive_Dispatching (void) | |
virtual void | activate (void) |
virtual void | shutdown (void) |
virtual void | push (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, const RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info) |
virtual void | push_nocopy (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info) |
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virtual | ~TAO_EC_Dispatching (void) |
Destructor... |
Dispatch using the caller thread.
The events are dispatched in FIFO ordering, using the invoking thread to push the event to the consumer.
TAO_EC_Reactive_Dispatching::TAO_EC_Reactive_Dispatching | ( | void | ) |
The scheduler is used to find the range of priorities and similar info.
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Initialize all the data structures, activate any internal threads, etc.
Implements TAO_EC_Dispatching.
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The consumer represented by proxy should receive event. It can use the information in qos_info to determine the event priority (among other things).
Implements TAO_EC_Dispatching.
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Implements TAO_EC_Dispatching.
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Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.
Implements TAO_EC_Dispatching.