TAO_CosNotification
2.1.8
|
#include <Property_T.h>
Public Member Functions | |
TAO_Notify_Property_T (const char *name, const TYPE &initial) | |
Constructor. More... | |
TAO_Notify_Property_T (const char *name) | |
Constructor. More... | |
int | set (const TAO_Notify_PropertySeq &property_seq) |
int | set (const CosNotification::PropertyValue &value) |
![]() | |
TAO_Notify_PropertyBase_T (const char *name, const TYPE &initial) | |
Constructor. More... | |
TAO_Notify_PropertyBase_T (const char *name) | |
Constructor. More... | |
TAO_Notify_PropertyBase_T (const TAO_Notify_PropertyBase_T &rhs) | |
Copy Constructor. More... | |
~TAO_Notify_PropertyBase_T () | |
Destructor. More... | |
bool | operator== (const TYPE &rhs) const |
Equality comparison operator. More... | |
bool | operator!= (const TYPE &rhs) const |
Inequality comparison operator. More... | |
void | get (CosNotification::PropertySeq &prop_seq) |
Populate the Property Sequence with this valid value. More... | |
void | assign (const TYPE &value) |
const TYPE & | value (void) const |
Return the value. More... | |
const char * | name (void) const |
Return the name. More... | |
CORBA::Boolean | is_valid (void) const |
Is the current value valid. More... | |
void | invalidate (void) |
Invalidate this property's value. More... | |
Additional Inherited Members | |
![]() | |
const char * | name_ |
The Property name. More... | |
TYPE | value_ |
The value. More... | |
CORBA::Boolean | valid_ |
Is the value valid. More... | |
TAO_Notify_Property_T< TYPE >::TAO_Notify_Property_T | ( | const char * | name, |
const TYPE & | initial | ||
) |
Constructor.
TAO_Notify_Property_T< TYPE >::TAO_Notify_Property_T | ( | const char * | name | ) |
Constructor.
int TAO_Notify_Property_T< TYPE >::set | ( | const TAO_Notify_PropertySeq & | property_seq | ) |
Init this Property from the sequence. Returns 0 on success, -1 on error
int TAO_Notify_Property_T< TYPE >::set | ( | const CosNotification::PropertyValue & | value | ) |
Init this Property from the CosNotification::PropertyValue Returns 0 on success, -1 on error