TAO_RTEvent
2.1.8
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Abstract base class for the dispatching strategies. More...
#include <EC_Dispatching.h>
Public Member Functions | |
virtual | ~TAO_EC_Dispatching (void) |
Destructor... More... | |
virtual void | activate (void)=0 |
virtual void | shutdown (void)=0 |
virtual void | push (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, const RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info)=0 |
virtual void | push_nocopy (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info)=0 |
Abstract base class for the dispatching strategies.
The dispatching strategies. The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.
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virtual |
Destructor...
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pure virtual |
Initialize all the data structures, activate any internal threads, etc.
Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.
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pure virtual |
The consumer represented by proxy should receive event. It can use the information in qos_info to determine the event priority (among other things).
Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.
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pure virtual |
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pure virtual |
Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.
Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.