TAO_PortableServer
2.3.1
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Id uniqueness strategy. More...
#include <Active_Object_Map.h>
Public Member Functions | |
virtual | ~TAO_Id_Hint_Strategy (void) |
Virtual destructor. More... | |
virtual int | recover_key (const PortableServer::ObjectId &system_id, PortableServer::ObjectId &user_id)=0 |
Find the user id from the system id. More... | |
virtual int | bind (TAO_Active_Object_Map_Entry &entry)=0 |
Add to map. More... | |
virtual int | unbind (TAO_Active_Object_Map_Entry &entry)=0 |
Remove from map. More... | |
virtual int | find (const PortableServer::ObjectId &system_id, TAO_Active_Object_Map_Entry *&entry)=0 |
Find system id. More... | |
virtual size_t | hint_size (void)=0 |
How big is the hint generated by this strategy? More... | |
virtual int | system_id (PortableServer::ObjectId_out system_id, TAO_Active_Object_Map_Entry &entry)=0 |
Get the system id associated with this entry. More... | |
Id uniqueness strategy.
Strategy for implementing points of variation between the active hint and the no hint policies.
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virtual |
Virtual destructor.
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pure virtual |
Add to map.
Implemented in TAO_No_Hint_Strategy, and TAO_Active_Hint_Strategy.
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pure virtual |
Find system id.
Implemented in TAO_No_Hint_Strategy, and TAO_Active_Hint_Strategy.
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pure virtual |
How big is the hint generated by this strategy?
Implemented in TAO_No_Hint_Strategy, and TAO_Active_Hint_Strategy.
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pure virtual |
Find the user id from the system id.
Implemented in TAO_No_Hint_Strategy, and TAO_Active_Hint_Strategy.
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pure virtual |
Get the system id associated with this entry.
Implemented in TAO_No_Hint_Strategy, and TAO_Active_Hint_Strategy.
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pure virtual |
Remove from map.
Implemented in TAO_No_Hint_Strategy, and TAO_Active_Hint_Strategy.