TAO
2.3.3
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Define the interface for the connect strategy, i.e. the algorithm that controls how does the ORB establishes remote connections. More...
#include <Connect_Strategy.h>
Public Member Functions | |
TAO_Connect_Strategy (TAO_ORB_Core *orb) | |
Constructor. More... | |
virtual | ~TAO_Connect_Strategy (void) |
Destructor. More... | |
virtual void | synch_options (ACE_Time_Value *val, ACE_Synch_Options &opt)=0 |
Obtain the synch options that can be passed to ACE_Connector. More... | |
int | wait (TAO_Connection_Handler *ch, ACE_Time_Value *val) |
Wait for the connection to be completed till a timeout occurs. More... | |
int | wait (TAO_Transport *t, ACE_Time_Value *val) |
int | wait (TAO_LF_Multi_Event *ev, ACE_Time_Value *val) |
int | poll (TAO_LF_Multi_Event *ev) |
Protected Member Functions | |
virtual int | wait_i (TAO_LF_Event *ev, TAO_Transport *t, ACE_Time_Value *val)=0 |
This is the method that does all the real interesting stuff. More... | |
Protected Attributes | |
TAO_ORB_Core *const | orb_core_ |
Cached copy of the ORB core pointer. More... | |
Define the interface for the connect strategy, i.e. the algorithm that controls how does the ORB establishes remote connections.
The thread that establishes remote connections can either make a blocking or a non-blocking connect. The strategy to wait for the connection completion can also be different.
This strategy controls how does the ORB schedules and waits for connection completion.
TAO_Connect_Strategy::TAO_Connect_Strategy | ( | TAO_ORB_Core * | orb | ) |
Constructor.
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virtual |
Destructor.
int TAO_Connect_Strategy::poll | ( | TAO_LF_Multi_Event * | ev | ) |
Do a quick check to see if any connections are complete. This does the same as the wait with an explicit time value of 0.
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pure virtual |
Obtain the synch options that can be passed to ACE_Connector.
Return the synch option for the connector, based on the timeout and the strategy in place. ACE_Connectors behavior can be altered by passing the right ACE_Synch_Options to the connect () call.
Implemented in TAO_LF_Connect_Strategy, TAO_Reactive_Connect_Strategy, and TAO_Blocked_Connect_Strategy.
int TAO_Connect_Strategy::wait | ( | TAO_Connection_Handler * | ch, |
ACE_Time_Value * | val | ||
) |
Wait for the connection to be completed till a timeout occurs.
If the connection establishment fails the state within the connection handler is set appropriately.
int TAO_Connect_Strategy::wait | ( | TAO_Transport * | t, |
ACE_Time_Value * | val | ||
) |
int TAO_Connect_Strategy::wait | ( | TAO_LF_Multi_Event * | ev, |
ACE_Time_Value * | val | ||
) |
Wait for one of many connections to complete. Returns when one succeeds or all fail.
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protectedpure virtual |
This is the method that does all the real interesting stuff.
Implemented in TAO_LF_Connect_Strategy, TAO_Reactive_Connect_Strategy, and TAO_Blocked_Connect_Strategy.
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protected |
Cached copy of the ORB core pointer.