TAO
2.3.3
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#include "tao/default_resource.h"
#include "tao/debug.h"
#include "tao/IIOP_Factory.h"
#include "tao/Acceptor_Registry.h"
#include "tao/Connector_Registry.h"
#include "tao/Reactive_Flushing_Strategy.h"
#include "tao/Block_Flushing_Strategy.h"
#include "tao/Leader_Follower_Flushing_Strategy.h"
#include "tao/LRU_Connection_Purging_Strategy.h"
#include "tao/LF_Strategy_Complete.h"
#include "tao/Codeset_Descriptor_Base.h"
#include "tao/Codeset_Manager_Factory_Base.h"
#include "tao/Codeset_Manager.h"
#include "tao/Null_Fragmentation_Strategy.h"
#include "tao/On_Demand_Fragmentation_Strategy.h"
#include "tao/MMAP_Allocator.h"
#include "tao/Load_Protocol_Factory_T.h"
#include "tao/Time_Policy_Manager.h"
#include "ace/TP_Reactor.h"
#include "ace/Malloc.h"
#include "ace/Reactor.h"
#include "ace/Malloc_T.h"
#include "ace/Local_Memory_Pool.h"
#include "ace/OS_NS_string.h"
#include "ace/OS_NS_strings.h"
Typedefs | |
typedef ACE_Malloc< ACE_LOCAL_MEMORY_POOL, TAO_SYNCH_MUTEX > | LOCKED_MALLOC |
typedef ACE_Allocator_Adapter< LOCKED_MALLOC > | LOCKED_ALLOCATOR_POOL |
typedef ACE_New_Allocator | LOCKED_ALLOCATOR_NO_POOL |