TAO_PortableServer
2.3.3
|
Id uniqueness strategy. More...
#include <Active_Object_Map.h>
Public Member Functions | |
virtual | ~TAO_Id_Uniqueness_Strategy (void) |
Virtual destructor. More... | |
virtual int | is_servant_in_map (PortableServer::Servant servant, bool &deactivated)=0 |
Must be used with UNIQUE_ID policy. More... | |
virtual int | unbind_using_user_id (const PortableServer::ObjectId &user_id)=0 |
virtual int | find_user_id_using_servant (PortableServer::Servant servant, PortableServer::ObjectId_out user_id)=0 |
virtual int | find_system_id_using_servant (PortableServer::Servant servant, PortableServer::ObjectId_out system_id, CORBA::Short &priority)=0 |
virtual int | bind_using_user_id (PortableServer::Servant servant, const PortableServer::ObjectId &user_id, CORBA::Short priority, TAO_Active_Object_Map_Entry *&entry)=0 |
virtual CORBA::Boolean | remaining_activations (PortableServer::Servant servant)=0 |
void | set_active_object_map (TAO_Active_Object_Map *active_object_map) |
Set the active map. More... | |
Protected Attributes | |
TAO_Active_Object_Map * | active_object_map_ |
Pointer to the active map. More... | |
Id uniqueness strategy.
Strategy for implementing points of variation between the UNIQUE_ID and the MULTIPLE_ID policies.
|
virtual |
Virtual destructor.
|
pure virtual |
Can be used with any policy. With the SYSTEM_ID policy, user_id is actually system_id
.
Implemented in TAO_Multiple_Id_Strategy, and TAO_Unique_Id_Strategy.
|
pure virtual |
Must be used with UNIQUE_ID policy. With the SYSTEM_ID policy, <user_id> is actually system_id.
Implemented in TAO_Multiple_Id_Strategy, and TAO_Unique_Id_Strategy.
|
pure virtual |
Must be used with UNIQUE_ID policy. With the SYSTEM_ID policy, user_id is actually system_id
.
Implemented in TAO_Multiple_Id_Strategy, and TAO_Unique_Id_Strategy.
|
pure virtual |
Must be used with UNIQUE_ID policy.
Implemented in TAO_Multiple_Id_Strategy, and TAO_Unique_Id_Strategy.
|
pure virtual |
Are there any remaining activations of servant in the active object map? Can be used with any policy.
Implemented in TAO_Multiple_Id_Strategy, and TAO_Unique_Id_Strategy.
void TAO_Id_Uniqueness_Strategy::set_active_object_map | ( | TAO_Active_Object_Map * | active_object_map | ) |
Set the active map.
|
pure virtual |
Can be used with any policy. With the SYSTEM_ID policy, user_id is actually system_id
.
Implemented in TAO_Multiple_Id_Strategy, and TAO_Unique_Id_Strategy.
|
protected |
Pointer to the active map.