TAO
2.4.0
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Concrete implementation of a connect strategy that waits on the leader-follower during asynchronous connects. More...
#include <LF_Connect_Strategy.h>
Public Member Functions | |
TAO_LF_Connect_Strategy (TAO_ORB_Core *orb, bool no_upcall) | |
Constructor. More... | |
~TAO_LF_Connect_Strategy (void) | |
Destructor. More... | |
virtual void | synch_options (ACE_Time_Value *val, ACE_Synch_Options &opt) |
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TAO_Connect_Strategy (TAO_ORB_Core *orb) | |
Constructor. More... | |
virtual | ~TAO_Connect_Strategy (void) |
Destructor. More... | |
int | wait (TAO_Connection_Handler *ch, ACE_Time_Value *val) |
Wait for the connection to be completed till a timeout occurs. More... | |
int | wait (TAO_Transport *t, ACE_Time_Value *val) |
int | wait (TAO_LF_Multi_Event *ev, ACE_Time_Value *val) |
int | poll (TAO_LF_Multi_Event *ev) |
Protected Member Functions | |
virtual int | wait_i (TAO_LF_Event *ev, TAO_Transport *t, ACE_Time_Value *val) |
This is the method that does all the real interesting stuff. More... | |
Protected Attributes | |
bool | no_upcall_ |
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TAO_ORB_Core *const | orb_core_ |
Cached copy of the ORB core pointer. More... | |
Concrete implementation of a connect strategy that waits on the leader-follower during asynchronous connects.
TAO_LF_Connect_Strategy::TAO_LF_Connect_Strategy | ( | TAO_ORB_Core * | orb, |
bool | no_upcall | ||
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Constructor.
TAO_LF_Connect_Strategy::~TAO_LF_Connect_Strategy | ( | void | ) |
Destructor.
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virtual |
Concrete implementation for this class. Please see Connect_Strategy.h for details
Implements TAO_Connect_Strategy.
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protectedvirtual |
This is the method that does all the real interesting stuff.
Implements TAO_Connect_Strategy.
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protected |