clang API Documentation

FileSystemStatCache.cpp
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00001 //===--- FileSystemStatCache.cpp - Caching for 'stat' calls ---------------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 //  This file defines the FileSystemStatCache interface.
00011 //
00012 //===----------------------------------------------------------------------===//
00013 
00014 #include "clang/Basic/FileSystemStatCache.h"
00015 #include "clang/Basic/VirtualFileSystem.h"
00016 #include "llvm/Support/Path.h"
00017 
00018 // FIXME: This is terrible, we need this for ::close.
00019 #if !defined(_MSC_VER) && !defined(__MINGW32__)
00020 #include <unistd.h>
00021 #include <sys/uio.h>
00022 #else
00023 #include <io.h>
00024 #endif
00025 using namespace clang;
00026 
00027 #if defined(_MSC_VER)
00028 #define S_ISDIR(s) ((_S_IFDIR & s) !=0)
00029 #endif
00030 
00031 void FileSystemStatCache::anchor() { }
00032 
00033 static void copyStatusToFileData(const vfs::Status &Status,
00034                                  FileData &Data) {
00035   Data.Name = Status.getName();
00036   Data.Size = Status.getSize();
00037   Data.ModTime = Status.getLastModificationTime().toEpochTime();
00038   Data.UniqueID = Status.getUniqueID();
00039   Data.IsDirectory = Status.isDirectory();
00040   Data.IsNamedPipe = Status.getType() == llvm::sys::fs::file_type::fifo_file;
00041   Data.InPCH = false;
00042   Data.IsVFSMapped = Status.IsVFSMapped;
00043 }
00044 
00045 /// FileSystemStatCache::get - Get the 'stat' information for the specified
00046 /// path, using the cache to accelerate it if possible.  This returns true if
00047 /// the path does not exist or false if it exists.
00048 ///
00049 /// If isFile is true, then this lookup should only return success for files
00050 /// (not directories).  If it is false this lookup should only return
00051 /// success for directories (not files).  On a successful file lookup, the
00052 /// implementation can optionally fill in FileDescriptor with a valid
00053 /// descriptor and the client guarantees that it will close it.
00054 bool FileSystemStatCache::get(const char *Path, FileData &Data, bool isFile,
00055                               std::unique_ptr<vfs::File> *F,
00056                               FileSystemStatCache *Cache, vfs::FileSystem &FS) {
00057   LookupResult R;
00058   bool isForDir = !isFile;
00059 
00060   // If we have a cache, use it to resolve the stat query.
00061   if (Cache)
00062     R = Cache->getStat(Path, Data, isFile, F, FS);
00063   else if (isForDir || !F) {
00064     // If this is a directory or a file descriptor is not needed and we have
00065     // no cache, just go to the file system.
00066     llvm::ErrorOr<vfs::Status> Status = FS.status(Path);
00067     if (!Status) {
00068       R = CacheMissing;
00069     } else {
00070       R = CacheExists;
00071       copyStatusToFileData(*Status, Data);
00072     }
00073   } else {
00074     // Otherwise, we have to go to the filesystem.  We can always just use
00075     // 'stat' here, but (for files) the client is asking whether the file exists
00076     // because it wants to turn around and *open* it.  It is more efficient to
00077     // do "open+fstat" on success than it is to do "stat+open".
00078     //
00079     // Because of this, check to see if the file exists with 'open'.  If the
00080     // open succeeds, use fstat to get the stat info.
00081     auto OwnedFile = FS.openFileForRead(Path);
00082 
00083     if (!OwnedFile) {
00084       // If the open fails, our "stat" fails.
00085       R = CacheMissing;
00086     } else {
00087       // Otherwise, the open succeeded.  Do an fstat to get the information
00088       // about the file.  We'll end up returning the open file descriptor to the
00089       // client to do what they please with it.
00090       llvm::ErrorOr<vfs::Status> Status = (*OwnedFile)->status();
00091       if (Status) {
00092         R = CacheExists;
00093         copyStatusToFileData(*Status, Data);
00094         *F = std::move(*OwnedFile);
00095       } else {
00096         // fstat rarely fails.  If it does, claim the initial open didn't
00097         // succeed.
00098         R = CacheMissing;
00099         *F = nullptr;
00100       }
00101     }
00102   }
00103 
00104   // If the path doesn't exist, return failure.
00105   if (R == CacheMissing) return true;
00106   
00107   // If the path exists, make sure that its "directoryness" matches the clients
00108   // demands.
00109   if (Data.IsDirectory != isForDir) {
00110     // If not, close the file if opened.
00111     if (F)
00112       *F = nullptr;
00113     
00114     return true;
00115   }
00116   
00117   return false;
00118 }
00119 
00120 MemorizeStatCalls::LookupResult
00121 MemorizeStatCalls::getStat(const char *Path, FileData &Data, bool isFile,
00122                            std::unique_ptr<vfs::File> *F, vfs::FileSystem &FS) {
00123   LookupResult Result = statChained(Path, Data, isFile, F, FS);
00124 
00125   // Do not cache failed stats, it is easy to construct common inconsistent
00126   // situations if we do, and they are not important for PCH performance (which
00127   // currently only needs the stats to construct the initial FileManager
00128   // entries).
00129   if (Result == CacheMissing)
00130     return Result;
00131   
00132   // Cache file 'stat' results and directories with absolutely paths.
00133   if (!Data.IsDirectory || llvm::sys::path::is_absolute(Path))
00134     StatCalls[Path] = Data;
00135 
00136   return Result;
00137 }