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virtual void | Initialize (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel, float dpi) |
local | Initialize ( local window, local panel, local dpi) |
virtual void | CreateDeviceIndependentResources () |
virtual void | CreateDeviceResources () |
var | CreateDeviceResources () |
local | CreateDeviceResources () |
virtual void | SetDpi (float dpi) |
var | SetDpi ( var dpi) |
local | SetDpi ( local dpi) |
virtual void | CreateWindowSizeDependentResources () |
var | CreateWindowSizeDependentResources () |
local | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange () |
var | UpdateForWindowSizeChange () |
local | UpdateForWindowSizeChange () |
virtual void | Present () |
var | Present () |
local | Present () |
virtual float | ConvertDipsToPixels (float dips) |
var | ConvertDipsToPixels ( var dips) |
local | ConvertDipsToPixels ( local dips) |
virtual void | Initialize (Windows::UI::Core::CoreWindow^window) |
virtual void | HandleDeviceLost () |
var | HandleDeviceLost () |
local | HandleDeviceLost () |
virtual void | CreateDeviceResources () |
var | CreateDeviceResources () |
local | CreateDeviceResources () |
virtual void | CreateWindowSizeDependentResources () |
var | CreateWindowSizeDependentResources () |
local | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange () |
var | UpdateForWindowSizeChange () |
local | UpdateForWindowSizeChange () |
virtual void | ReleaseResourcesForSuspending () |
var | ReleaseResourcesForSuspending () |
local | ReleaseResourcesForSuspending () |
virtual void | Present () |
var | Present () |
local | Present () |
virtual float | ConvertDipsToPixels (float dips) |
local | ConvertDipsToPixels ( local dips) |
virtual void | ComputeOrientationMatrices () |
var | ComputeOrientationMatrices () |
local | ComputeOrientationMatrices () |
virtual Windows::Foundation::Point | TransformToOrientation (Windows::Foundation::Point point, bool dipsToPixels=true) |
local | TransformToOrientation ( local point, local true) |
float | getOrientedWindowWidth () |
var | getOrientedWindowWidth () |
local | getOrientedWindowWidth () |
float | getOrientedWindowHeight () |
var | getOrientedWindowHeight () |
local | getOrientedWindowHeight () |
virtual void | Initialize (Windows::UI::Core::CoreWindow^window, float dpi) |
virtual void | HandleDeviceLost () |
var | HandleDeviceLost () |
local | HandleDeviceLost () |
virtual void | CreateDeviceResources () |
var | CreateDeviceResources () |
local | CreateDeviceResources () |
virtual void | CreateWindowSizeDependentResources () |
var | CreateWindowSizeDependentResources () |
local | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange () |
var | UpdateForWindowSizeChange () |
local | UpdateForWindowSizeChange () |
virtual void | ReleaseResourcesForSuspending () |
var | ReleaseResourcesForSuspending () |
local | ReleaseResourcesForSuspending () |
virtual void | Present () |
var | Present () |
local | Present () |
virtual float | ConvertDipsToPixels (float dips) |
local | ConvertDipsToPixels ( local dips) |
virtual void | SetDpi (float dpi) |
var | SetDpi ( var dpi) |
local | SetDpi ( local dpi) |
| Direct3DContentProviderBase () |
virtual void | Initialize () |
virtual void | CreateDeviceResources () |
virtual void | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange (float width, float height) |
var | UpdateForWindowSizeChange ( var width, var height) |
local | UpdateForWindowSizeChange ( local width, local height) |
virtual void | Initialize () |
virtual void | CreateDeviceResources () |
local | CreateDeviceResources () |
virtual void | SetDevice (ID3D11Device1 *device) |
virtual void | UpdateDevice (ID3D11Device1 *device, ID3D11DeviceContext1 *context, ID3D11RenderTargetView *renderTargetView) |
local | UpdateDevice ( local device, local context, local renderTargetView) |
virtual void | UpdateForWindowSizeChange (float width, float height) |
virtual void | CreateWindowSizeDependentResources () |
virtual void | OnOrientationChanged (Windows::Graphics::Display::DisplayOrientations orientation) |
local | OnOrientationChanged ( local orientation) |
virtual void | CreateGLResources ()=0 |
void | Render () |