#include <UIScrollView.h>
Public Member Functions | |
ScrollView () | |
Default constructor. More... | |
ScrollView () | |
Default constructor. More... | |
ScrollView () | |
Default constructor. More... | |
virtual | ~ScrollView () |
Default destructor. More... | |
local | ~ScrollView () |
Default destructor. More... | |
virtual void | setDirection (SCROLLVIEW_DIR dir) |
Changes scroll direction of scrollview. More... | |
SCROLLVIEW_DIR | getDirection () |
Gets scroll direction of scrollview. More... | |
Layout * | getInnerContainer () |
Gets inner container of scrollview. More... | |
void | scrollToBottom (float time, bool attenuated) |
Scroll inner container to bottom boundary of scrollview. More... | |
void | scrollToTop (float time, bool attenuated) |
Scroll inner container to top boundary of scrollview. More... | |
void | scrollToLeft (float time, bool attenuated) |
Scroll inner container to left boundary of scrollview. More... | |
void | scrollToRight (float time, bool attenuated) |
Scroll inner container to right boundary of scrollview. More... | |
void | scrollToTopLeft (float time, bool attenuated) |
Scroll inner container to top and left boundary of scrollview. More... | |
void | scrollToTopRight (float time, bool attenuated) |
Scroll inner container to top and right boundary of scrollview. More... | |
void | scrollToBottomLeft (float time, bool attenuated) |
Scroll inner container to bottom and left boundary of scrollview. More... | |
void | scrollToBottomRight (float time, bool attenuated) |
Scroll inner container to bottom and right boundary of scrollview. More... | |
void | scrollToPercentVertical (float percent, float time, bool attenuated) |
Scroll inner container to vertical percent position of scrollview. More... | |
void | scrollToPercentHorizontal (float percent, float time, bool attenuated) |
Scroll inner container to horizontal percent position of scrollview. More... | |
void | scrollToPercentBothDirection (const CCPoint &percent, float time, bool attenuated) |
Scroll inner container to both direction percent position of scrollview. More... | |
void | jumpToBottom () |
Move inner container to bottom boundary of scrollview. More... | |
void | jumpToTop () |
Move inner container to top boundary of scrollview. More... | |
void | jumpToLeft () |
Move inner container to left boundary of scrollview. More... | |
void | jumpToRight () |
Move inner container to right boundary of scrollview. More... | |
var | jumpToRight () |
Move inner container to right boundary of scrollview. More... | |
local | jumpToRight () |
Move inner container to right boundary of scrollview. More... | |
void | jumpToTopLeft () |
Move inner container to top and left boundary of scrollview. More... | |
void | jumpToTopRight () |
Move inner container to top and right boundary of scrollview. More... | |
void | jumpToBottomLeft () |
Move inner container to bottom and left boundary of scrollview. More... | |
void | jumpToBottomRight () |
Move inner container to bottom and right boundary of scrollview. More... | |
void | jumpToPercentVertical (float percent) |
Move inner container to vertical percent position of scrollview. More... | |
void | jumpToPercentHorizontal (float percent) |
Move inner container to horizontal percent position of scrollview. More... | |
void | jumpToPercentBothDirection (const CCPoint &percent) |
Move inner container to both direction percent position of scrollview. More... | |
void | setInnerContainerSize (const CCSize &size) |
Changes inner container size of scrollview. More... | |
const CCSize & | getInnerContainerSize () const |
Gets inner container size of scrollview. More... | |
void | addEventListenerScrollView (CCObject *target, SEL_ScrollViewEvent selector) |
Add call back function called scrollview event triggered. More... | |
virtual void | addChild (CCNode *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (CCNode *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
local | addChild ( local child, local zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (CCNode *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildrenWithCleanup ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | removeChild (CCNode *child) |
Removes a child from the container with a cleanup. More... | |
virtual void | removeChild (CCNode *child, bool cleaup) |
Removes a child from the container. More... | |
var | removeChild ( var child, var cleaup) |
Removes a child from the container. More... | |
local | removeChild ( local child, local cleaup) |
Removes a child from the container. More... | |
virtual CCArray * | getChildren () |
Return an array of children. More... | |
virtual unsigned int | getChildrenCount () const |
Get the amount of children. More... | |
virtual CCNode * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Widget * | getChildByName (const char *name) |
Gets a child from the container with its name. More... | |
local | getChildByName ( local name) |
Gets a child from the container with its name. More... | |
virtual void | addNode (CCNode *node) |
local | addNode ( local node) |
virtual void | addNode (CCNode *node, int zOrder) |
var | addNode ( var node, var zOrder) |
local | addNode ( local node, local zOrder) |
virtual void | addNode (CCNode *node, int zOrder, int tag) |
local | addNode ( local node, local zOrder, local tag) |
virtual CCNode * | getNodeByTag (int tag) |
virtual void | removeNodeByTag (int tag) |
var | removeNodeByTag ( var tag) |
local | removeNodeByTag ( local tag) |
virtual CCArray * | getNodes () |
local | getNodes () |
virtual void | removeNode (CCNode *node) |
local | removeNode ( local node) |
virtual void | removeAllNodes () |
var | removeAllNodes () |
local | removeAllNodes () |
virtual bool | onTouchBegan (CCTouch *touch, CCEvent *unusedEvent) |
local | onTouchBegan ( local touch, local unusedEvent) |
virtual void | onTouchMoved (CCTouch *touch, CCEvent *unusedEvent) |
virtual void | onTouchEnded (CCTouch *touch, CCEvent *unusedEvent) |
var | onTouchEnded ( var touch, var unusedEvent) |
local | onTouchEnded ( local touch, local unusedEvent) |
virtual void | onTouchCancelled (CCTouch *touch, CCEvent *unusedEvent) |
local | onTouchCancelled ( local touch, local unusedEvent) |
virtual void | update (float dt) |
void | setBounceEnabled (bool enabled) |
bool | isBounceEnabled () const |
void | setInertiaScrollEnabled (bool enabled) |
bool | isInertiaScrollEnabled () const |
virtual void | setLayoutType (LayoutType type) |
Sets LayoutType. More... | |
var | setLayoutType ( var type) |
Sets LayoutType. More... | |
local | setLayoutType ( local type) |
Sets LayoutType. More... | |
virtual LayoutType | getLayoutType () const |
Gets LayoutType. More... | |
virtual std::string | getDescription () const |
Returns the "class name" of widget. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
var | onEnter () |
Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
local | onEnter () |
Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
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Layout () | |
Default constructor. More... | |
virtual | ~Layout () |
Default destructor. More... | |
void | setBackGroundImage (const char *fileName, TextureResType texType=UI_TEX_TYPE_LOCAL) |
Sets a background image for layout. More... | |
void | setBackGroundImageCapInsets (const CCRect &capInsets) |
Sets a background image capinsets for layout, if the background image is a scale9 render. More... | |
const CCRect & | getBackGroundImageCapInsets () |
void | setBackGroundColorType (LayoutBackGroundColorType type) |
Sets Color Type for layout. More... | |
LayoutBackGroundColorType | getBackGroundColorType () |
void | setBackGroundImageScale9Enabled (bool enabled) |
Sets background iamge use scale9 renderer. More... | |
bool | isBackGroundImageScale9Enabled () |
void | setBackGroundColor (const ccColor3B &color) |
Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More... | |
const ccColor3B & | getBackGroundColor () |
void | setBackGroundColor (const ccColor3B &startColor, const ccColor3B &endColor) |
Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
const ccColor3B & | getBackGroundStartColor () |
const ccColor3B & | getBackGroundEndColor () |
void | setBackGroundColorOpacity (GLubyte opacity) |
Sets background opacity layout. More... | |
GLubyte | getBackGroundColorOpacity () |
void | setBackGroundColorVector (const CCPoint &vector) |
Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
const CCPoint & | getBackGroundColorVector () |
void | setBackGroundImageColor (const ccColor3B &color) |
void | setBackGroundImageOpacity (GLubyte opacity) |
const ccColor3B & | getBackGroundImageColor () |
GLubyte | getBackGroundImageOpacity () |
void | removeBackGroundImage () |
Remove the background image of layout. More... | |
const CCSize & | getBackGroundImageTextureSize () const |
Gets background image texture size. More... | |
void | setClippingType (LayoutClippingType type) |
LayoutClippingType | getClippingType () |
virtual bool | isClippingEnabled () |
Gets if layout is clipping enabled. More... | |
virtual void | visit () |
Visits this node's children and draw them recursively. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
void | requestDoLayout () |
virtual void | onExit () |
Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
virtual bool | hitTest (const CCPoint &pt) |
Checks a point if is in widget's space. More... | |
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Widget (void) | |
virtual | ~Widget () |
Default destructor. More... | |
virtual void | setEnabled (bool enabled) |
Sets whether the widget is enabled. More... | |
bool | isEnabled () const |
Determines if the widget is enabled. More... | |
void | setBright (bool bright) |
Sets whether the widget is bright. More... | |
bool | isBright () const |
Determines if the widget is bright. More... | |
virtual void | setTouchEnabled (bool enabled) |
Sets whether the widget is touch enabled. More... | |
void | setBrightStyle (BrightStyle style) |
To set the bright style of widget. More... | |
bool | isTouchEnabled () const |
Determines if the widget is touch enabled. More... | |
bool | isFocused () const |
Determines if the widget is on focused. More... | |
void | setFocused (bool fucosed) |
Sets whether the widget is on focused. More... | |
float | getLeftInParent () |
Gets the left boundary position of this widget. More... | |
float | getBottomInParent () |
Gets the bottom boundary position of this widget. More... | |
float | getRightInParent () |
Gets the right boundary position of this widget. More... | |
float | getTopInParent () |
Gets the top boundary position of this widget. More... | |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup) |
Removes a child from the container by tag value. More... | |
void | addTouchEventListener (CCObject *target, SEL_TouchEvent selector) |
Sets the touch event target/selector of the menu item. More... | |
void | setPosition (const CCPoint &pos) |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionPercent (const CCPoint &percent) |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
const CCPoint & | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionType (PositionType type) |
Changes the position type of the widget. More... | |
PositionType | getPositionType () const |
Gets the position type of the widget. More... | |
virtual void | setFlipX (bool flipX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlipX () |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlipY (bool flipY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlipY () |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
virtual void | setColor (const ccColor3B &color) |
@ More... | |
virtual void | setOpacity (GLubyte opacity) |
Changes the opacity. More... | |
const ccColor3B & | getColor () |
Returns color that is currently used. More... | |
GLubyte | getOpacity () |
Returns the opacity. More... | |
void | didNotSelectSelf () |
A call back function when widget lost of focus. More... | |
bool | clippingParentAreaContainPoint (const CCPoint &pt) |
const CCPoint & | getTouchStartPos () |
const CCPoint & | getTouchMovePos () |
const CCPoint & | getTouchEndPos () |
void | setName (const char *name) |
Changes the name that is used to identify the widget easily. More... | |
const char * | getName () const |
Returns a name that is used to identify the widget easily. More... | |
WidgetType | getWidgetType () const |
Returns a type that is widget's type. More... | |
virtual void | setSize (const CCSize &size) |
Changes the size that is widget's size. More... | |
virtual void | setSizePercent (const CCPoint &percent) |
Changes the percent that is widget's percent size. More... | |
void | setSizeType (SizeType type) |
Changes the size type of widget. More... | |
SizeType | getSizeType () const |
Gets the size type of widget. More... | |
const CCSize & | getSize () const |
Returns size of widget. More... | |
virtual const CCSize & | getLayoutSize () |
const CCPoint & | getSizePercent () const |
Returns size percent of widget. More... | |
const CCSize & | getCustomSize () const |
void | setLayoutParameter (LayoutParameter *parameter) |
Sets a LayoutParameter to widget. More... | |
LayoutParameter * | getLayoutParameter (LayoutParameterType type) |
Gets LayoutParameter of widget. More... | |
virtual void | ignoreContentAdaptWithSize (bool ignore) |
Ignore the widget size. More... | |
bool | isIgnoreContentAdaptWithSize () const |
Gets the widget if is ignore it's size. More... | |
CCPoint | getWorldPosition () |
Gets world position of widget. More... | |
virtual CCNode * | getVirtualRenderer () |
Gets the Virtual Renderer of widget. More... | |
virtual const CCSize & | getContentSize () const |
Gets the content size of widget. More... | |
Widget * | clone () |
void | updateSizeAndPosition () |
void | updateSizeAndPosition (const CCSize &parentSize) |
void | setActionTag (int tag) |
int | getActionTag () |
virtual cocos2d::CCDictionary * | getScriptObjectDict () const |
Returns a user assigned CCDictionary. More... | |
virtual void | setScriptObjectDict (cocos2d::CCDictionary *scriptObjectDict) |
Returns a user assigned CCDictionary. More... | |
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CCNodeRGBA () | |
virtual | ~CCNodeRGBA () |
virtual GLubyte | getDisplayedOpacity () |
Returns the displayed opacity. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
recursive method that updates the displayed opacity. More... | |
virtual bool | isCascadeOpacityEnabled () |
whether or not opacity should be propagated to its children. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const ccColor3B & | getDisplayedColor () |
Returns the displayed color. More... | |
virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
recursive method that updates display color More... | |
virtual bool | isCascadeColorEnabled () |
whether or not color should be propagated to its children. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool bValue) |
Changes the OpacityModifyRGB property. More... | |
virtual bool | isOpacityModifyRGB () |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
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virtual CCCamera * | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
virtual bool | isRunning () |
Returns whether or not the node accepts event callbacks. More... | |
virtual void | cleanup (void) |
Stops all running actions and schedulers. More... | |
virtual void | draw (void) |
Override this method to draw your own node. More... | |
virtual CCRect | boundingBox (void) |
Returns a "local" axis aligned bounding box of the node. More... | |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
Sets the z order which stands for the drawing order. More... | |
var | _setZOrder ( var z) |
Sets the z order which stands for the drawing order. More... | |
local | _setZOrder ( local z) |
Sets the z order which stands for the drawing order. More... | |
virtual int | getZOrder () |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
local | setVertexZ ( local vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
var | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
local | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float fScaleX) |
Changes the scale factor on X axis of this node. More... | |
local | setScaleX ( local fScaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
var | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float fScaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float fScaleX, float fScaleY) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local fScaleX, local fScaleY) |
Changes both X and Y scale factor of the node. More... | |
virtual const CCPoint & | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
local | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
local | setPosition ( local x, local y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) |
Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
local | getPosition ( local x, local y) |
Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
var | setPositionX ( var x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) |
virtual void | setPositionY (float y) |
var | setPositionY ( var y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) |
var | getPositionY () |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
var | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPoint () |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPointInPoints () |
Returns the anchorPoint in absolute pixels. More... | |
local | getAnchorPointInPoints () |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const CCSize &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () |
Determines if the node is visible. More... | |
virtual void | setRotation (float fRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local fRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float fRotaionX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationX ( local fRotaionX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float fRotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationY ( local fRotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
var | getRotationY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
var | setOrderOfArrival ( var uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
local | setOrderOfArrival ( local uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual unsigned int | getOrderOfArrival () |
Returns the arrival order, indecates which children is added previously. More... | |
virtual void | setGLServerState (ccGLServerState glServerState) |
Sets the state of OpenGL server side. More... | |
local | setGLServerState ( local glServerState) |
Sets the state of OpenGL server side. More... | |
virtual ccGLServerState | getGLServerState () |
Returns the state of OpenGL server side. More... | |
local | getGLServerState () |
Returns the state of OpenGL server side. More... | |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
local | ignoreAnchorPointForPosition ( local ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | setParent (CCNode *parent) |
Sets the parent node. More... | |
virtual CCNode * | getParent () |
Returns a pointer to the parent node. More... | |
var | getParent () |
Returns a pointer to the parent node. More... | |
local | getParent () |
Returns a pointer to the parent node. More... | |
virtual void | removeChildByTag (int tag) |
Removes a child from the container by tag value with a cleanup. More... | |
virtual void | reorderChild (CCNode *child, int zOrder) |
Reorders a child according to a new z value. More... | |
virtual CCGridBase * | getGrid () |
Returns a grid object that is used when applying effects. More... | |
virtual void | setGrid (CCGridBase *pGrid) |
Changes a grid object that is used when applying effects. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
var | getTag () |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int nTag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local nTag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual void | setUserData (void *pUserData) |
Sets a custom user data pointer. More... | |
local | setUserData ( local pUserData) |
Sets a custom user data pointer. More... | |
virtual CCObject * | getUserObject () |
Returns a user assigned CCObject. More... | |
local | getUserObject () |
Returns a user assigned CCObject. More... | |
virtual void | setUserObject (CCObject *pUserObject) |
Returns a user assigned CCObject. More... | |
local | setUserObject ( local pUserObject) |
Returns a user assigned CCObject. More... | |
virtual CCGLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
Sets the shader program for this node. More... | |
virtual void | registerScriptHandler (int handler) |
Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
local | registerScriptHandler ( local handler) |
Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
virtual void | unregisterScriptHandler (void) |
Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
int | getScriptHandler () |
Gets script handler for onEnter/onExit event. More... | |
void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
Schedules for lua script. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the CCNode enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the CCNode leaves the 'stage'. More... | |
virtual void | setActionManager (CCActionManager *actionManager) |
Sets the CCActionManager object that is used by all actions. More... | |
virtual CCActionManager * | getActionManager () |
Gets the CCActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the CCActionManager object that is used by all actions. More... | |
CCAction * | runAction (CCAction *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions (void) |
Stops and removes all actions from the running action list . More... | |
var | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (CCAction *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
CCAction * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
unsigned int | numberOfRunningActions (void) |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | numberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
virtual void | setScheduler (CCScheduler *scheduler) |
Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
virtual CCScheduler * | getScheduler () |
Gets a CCSheduler object. More... | |
local | getScheduler () |
Gets a CCSheduler object. More... | |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
var | scheduleUpdateWithPriority ( var priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
var | schedule ( var selector, var interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors and actions. More... | |
void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors and actions. More... | |
void | transform (void) |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors (void) |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform (void) |
Calls children's updateTransform() method recursively. More... | |
virtual CCAffineTransform | nodeToParentTransform (void) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | nodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual CCAffineTransform | parentToNodeTransform (void) |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | parentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual CCAffineTransform | nodeToWorldTransform (void) |
Returns the world affine transform matrix. More... | |
local | nodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual CCAffineTransform | worldToNodeTransform (void) |
Returns the inverse world affine transform matrix. More... | |
local | worldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
Converts a Point to world space coordinates. More... | |
var | convertToWorldSpace ( var nodePoint) |
Converts a Point to world space coordinates. More... | |
local | convertToWorldSpace ( local nodePoint) |
Converts a Point to world space coordinates. More... | |
CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
Converts a local Point to world space coordinates.The result is in Points. More... | |
CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
convenience methods which take a CCTouch instead of CCPoint More... | |
var | convertTouchToNodeSpace ( var touch) |
convenience methods which take a CCTouch instead of CCPoint More... | |
local | convertTouchToNodeSpace ( local touch) |
convenience methods which take a CCTouch instead of CCPoint More... | |
CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
converts a CCTouch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
Sets the additional transform. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets the additional transform. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets the additional transform. More... | |
CCComponent * | getComponent (const char *pName) const |
gets a component by its name More... | |
var | getComponent ( var pName) |
gets a component by its name More... | |
local | getComponent ( local pName) |
gets a component by its name More... | |
virtual bool | addComponent (CCComponent *pComponent) |
adds a component More... | |
var | addComponent ( var pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const char *pName) |
removes a component by its name More... | |
virtual bool | removeComponent (CCComponent *pComponent) |
removes a component by its pointer More... | |
var | removeComponent ( var pComponent) |
removes a component by its pointer More... | |
local | removeComponent ( local pComponent) |
removes a component by its pointer More... | |
virtual void | removeAllComponents () |
removes all components More... | |
CCNode (void) | |
Default constructor. More... | |
virtual | ~CCNode (void) |
Default destructor. More... | |
const char * | description (void) |
Gets the description string. More... | |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
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virtual CCObject * | copyWithZone (CCZone *pZone) |
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virtual | ~UIScrollInterface () |
Static Public Member Functions | |
static cocos2d::CCObject * | createInstance (void) |
local | createInstance () |
static ScrollView * | create () |
Allocates and initializes. More... | |
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static cocos2d::CCObject * | createInstance (void) |
static Layout * | create () |
Allocates and initializes a layout. More... | |
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static Widget * | create () |
Allocates and initializes a widget. More... | |
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static CCNodeRGBA * | create (void) |
Allocates and initializes a nodergba. More... | |
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static CCNode * | create (void) |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Static Public Attributes | |
static cocos2d::extension::ObjectFactory::TInfo | Type |
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static cocos2d::extension::ObjectFactory::TInfo | Type |
Protected Member Functions | |
virtual bool | init () |
Initializes the instance of CCNode. More... | |
virtual void | initRenderer () |
var | initRenderer () |
local | initRenderer () |
void | moveChildren (float offsetX, float offsetY) |
var | moveChildren ( var offsetX, var offsetY) |
local | moveChildren ( local offsetX, local offsetY) |
void | autoScrollChildren (float dt) |
var | autoScrollChildren ( var dt) |
local | autoScrollChildren ( local dt) |
void | bounceChildren (float dt) |
void | checkBounceBoundary () |
var | checkBounceBoundary () |
local | checkBounceBoundary () |
bool | checkNeedBounce () |
void | startAutoScrollChildrenWithOriginalSpeed (const CCPoint &dir, float v, bool attenuated, float acceleration) |
var | startAutoScrollChildrenWithOriginalSpeed ( var dir, var v, var attenuated, var acceleration) |
local | startAutoScrollChildrenWithOriginalSpeed ( local dir, local v, local attenuated, local acceleration) |
void | startAutoScrollChildrenWithDestination (const CCPoint &des, float time, bool attenuated) |
void | jumpToDestination (const CCPoint &des) |
void | stopAutoScrollChildren () |
void | startBounceChildren (float v) |
void | stopBounceChildren () |
bool | checkCustomScrollDestination (float *touchOffsetX, float *touchOffsetY) |
virtual bool | scrollChildren (float touchOffsetX, float touchOffsetY) |
bool | bounceScrollChildren (float touchOffsetX, float touchOffsetY) |
var | bounceScrollChildren ( var touchOffsetX, var touchOffsetY) |
local | bounceScrollChildren ( local touchOffsetX, local touchOffsetY) |
void | startRecordSlidAction () |
virtual void | endRecordSlidAction () |
virtual void | handlePressLogic (const CCPoint &touchPoint) |
local | handlePressLogic ( local touchPoint) |
virtual void | handleMoveLogic (const CCPoint &touchPoint) |
virtual void | handleReleaseLogic (const CCPoint &touchPoint) |
local | handleReleaseLogic ( local touchPoint) |
virtual void | interceptTouchEvent (int handleState, Widget *sender, const CCPoint &touchPoint) |
local | interceptTouchEvent ( local handleState, local sender, local touchPoint) |
virtual void | checkChildInfo (int handleState, Widget *sender, const CCPoint &touchPoint) |
local | checkChildInfo ( local handleState, local sender, local touchPoint) |
void | recordSlidTime (float dt) |
void | scrollToTopEvent () |
var | scrollToTopEvent () |
local | scrollToTopEvent () |
void | scrollToBottomEvent () |
void | scrollToLeftEvent () |
void | scrollToRightEvent () |
void | scrollingEvent () |
void | bounceTopEvent () |
void | bounceBottomEvent () |
void | bounceLeftEvent () |
void | bounceRightEvent () |
virtual void | onSizeChanged () |
virtual Widget * | createCloneInstance () |
local | createCloneInstance () |
virtual void | copySpecialProperties (Widget *model) |
var | copySpecialProperties ( var model) |
local | copySpecialProperties ( local model) |
virtual void | copyClonedWidgetChildren (Widget *model) |
local | copyClonedWidgetChildren ( local model) |
virtual void | setClippingEnabled (bool able) |
Changes if layout can clip it's content and child. More... | |
local | setClippingEnabled ( local able) |
Changes if layout can clip it's content and child. More... | |
virtual void | doLayout () |
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void | addBackGroundImage () |
void | supplyTheLayoutParameterLackToChild (Widget *child) |
void | stencilClippingVisit () |
void | scissorClippingVisit () |
void | setStencilClippingSize (const CCSize &size) |
const CCRect & | getClippingRect () |
void | updateBackGroundImageColor () |
void | updateBackGroundImageOpacity () |
void | updateBackGroundImageRGBA () |
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virtual void | onPressStateChangedToNormal () |
virtual void | onPressStateChangedToPressed () |
virtual void | onPressStateChangedToDisabled () |
void | pushDownEvent () |
void | moveEvent () |
void | releaseUpEvent () |
void | cancelUpEvent () |
void | updateAnchorPoint () |
virtual void | updateTextureColor () |
virtual void | updateTextureOpacity () |
virtual void | updateTextureRGBA () |
virtual void | updateFlippedX () |
virtual void | updateFlippedY () |
void | updateColorToRenderer (CCNode *renderer) |
void | updateOpacityToRenderer (CCNode *renderer) |
void | updateRGBAToRenderer (CCNode *renderer) |
void | copyProperties (Widget *model) |
Widget * | getWidgetParent () |
Protected Attributes | |
ScrollInnerContainer * | _innerContainer |
SCROLLVIEW_DIR | _direction |
CCPoint | _touchBeganPoint |
CCPoint | _touchMovedPoint |
CCPoint | _touchEndedPoint |
CCPoint | _touchMovingPoint |
CCPoint | _autoScrollDir |
float | _topBoundary |
float | _bottomBoundary |
float | _leftBoundary |
float | _rightBoundary |
float | _bounceTopBoundary |
float | _bounceBottomBoundary |
float | _bounceLeftBoundary |
float | _bounceRightBoundary |
bool | _autoScroll |
float | _autoScrollAddUpTime |
float | _autoScrollOriginalSpeed |
float | _autoScrollAcceleration |
bool | _isAutoScrollSpeedAttenuated |
var | _isAutoScrollSpeedAttenuated |
local | _isAutoScrollSpeedAttenuated |
bool | _needCheckAutoScrollDestination |
CCPoint | _autoScrollDestination |
bool | _bePressed |
float | _slidTime |
CCPoint | _moveChildPoint |
float | _childFocusCancelOffset |
bool | _leftBounceNeeded |
bool | _topBounceNeeded |
bool | _rightBounceNeeded |
bool | _bottomBounceNeeded |
bool | _bounceEnabled |
bool | _bouncing |
CCPoint | _bounceDir |
float | _bounceOriginalSpeed |
bool | _inertiaScrollEnabled |
CCObject * | _scrollViewEventListener |
var | _scrollViewEventListener |
local | _scrollViewEventListener |
SEL_ScrollViewEvent | _scrollViewEventSelector |
var | _scrollViewEventSelector |
local | _scrollViewEventSelector |
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bool | _clippingEnabled |
bool | _backGroundScale9Enabled |
CCNode * | _backGroundImage |
std::string | _backGroundImageFileName |
CCRect | _backGroundImageCapInsets |
LayoutBackGroundColorType | _colorType |
TextureResType | _bgImageTexType |
CCLayerColor * | _colorRender |
CCLayerGradient * | _gradientRender |
ccColor3B | _cColor |
ccColor3B | _gStartColor |
ccColor3B | _gEndColor |
CCPoint | _alongVector |
GLubyte | _cOpacity |
CCSize | _backGroundImageTextureSize |
LayoutType | _layoutType |
LayoutClippingType | _clippingType |
CCDrawNode * | _clippingStencil |
bool | _handleScissor |
bool | _scissorRectDirty |
CCRect | _clippingRect |
Layout * | _clippingParent |
bool | _doLayoutDirty |
bool | _clippingRectDirty |
ccColor3B | _backGroundImageColor |
GLubyte | _backGroundImageOpacity |
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bool | _enabled |
Highest control of widget. More... | |
bool | _bright |
is this widget bright More... | |
bool | _touchEnabled |
is this widget touch endabled More... | |
bool | _touchPassedEnabled |
is the touch event should be passed More... | |
bool | _focus |
is the widget on focus More... | |
BrightStyle | _brightStyle |
bright style More... | |
CCPoint | _touchStartPos |
touch began point More... | |
CCPoint | _touchMovePos |
touch moved point More... | |
CCPoint | _touchEndPos |
touch ended point More... | |
CCObject * | _touchEventListener |
SEL_TouchEvent | _touchEventSelector |
std::string | _name |
WidgetType | _widgetType |
int | _actionTag |
CCSize | _size |
CCSize | _customSize |
bool | _ignoreSize |
bool | _affectByClipping |
SizeType | _sizeType |
CCPoint | _sizePercent |
PositionType | _positionType |
CCPoint | _positionPercent |
bool | _reorderWidgetChildDirty |
bool | _hitted |
CCArray * | _widgetChildren |
CCDictionary * | _layoutParameterDictionary |
CCArray * | _nodes |
ccColor3B | _color |
GLubyte | _opacity |
bool | _flippedX |
bool | _flippedY |
cocos2d::CCDictionary * | _scriptObjectDict |
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GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
ccColor3B | _displayedColor |
ccColor3B | _realColor |
bool | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
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float | m_fRotationX |
rotation angle on x-axis More... | |
float | m_fRotationY |
rotation angle on y-axis More... | |
var | m_fRotationY |
rotation angle on y-axis More... | |
local | m_fRotationY |
rotation angle on y-axis More... | |
float | m_fScaleX |
scaling factor on x-axis More... | |
var | m_fScaleX |
scaling factor on x-axis More... | |
local | m_fScaleX |
scaling factor on x-axis More... | |
float | m_fScaleY |
scaling factor on y-axis More... | |
var | m_fScaleY |
scaling factor on y-axis More... | |
local | m_fScaleY |
scaling factor on y-axis More... | |
float | m_fVertexZ |
OpenGL real Z vertex. More... | |
var | m_fVertexZ |
OpenGL real Z vertex. More... | |
local | m_fVertexZ |
OpenGL real Z vertex. More... | |
CCPoint | m_obPosition |
position of the node More... | |
var | m_obPosition |
position of the node More... | |
local | m_obPosition |
position of the node More... | |
float | m_fSkewX |
skew angle on x-axis More... | |
var | m_fSkewX |
skew angle on x-axis More... | |
local | m_fSkewX |
skew angle on x-axis More... | |
float | m_fSkewY |
skew angle on y-axis More... | |
var | m_fSkewY |
skew angle on y-axis More... | |
local | m_fSkewY |
skew angle on y-axis More... | |
CCPoint | m_obAnchorPointInPoints |
anchor point in points More... | |
var | m_obAnchorPointInPoints |
anchor point in points More... | |
local | m_obAnchorPointInPoints |
anchor point in points More... | |
CCPoint | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
var | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
local | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
CCSize | m_obContentSize |
untransformed size of the node More... | |
CCAffineTransform | m_sAdditionalTransform |
transform More... | |
var | m_sAdditionalTransform |
transform More... | |
local | m_sAdditionalTransform |
transform More... | |
CCAffineTransform | m_sTransform |
transform More... | |
var | m_sTransform |
transform More... | |
local | m_sTransform |
transform More... | |
CCAffineTransform | m_sInverse |
transform More... | |
var | m_sInverse |
transform More... | |
local | m_sInverse |
transform More... | |
CCCamera * | m_pCamera |
a camera More... | |
var | m_pCamera |
a camera More... | |
local | m_pCamera |
a camera More... | |
CCGridBase * | m_pGrid |
a grid More... | |
var | m_pGrid |
a grid More... | |
local | m_pGrid |
a grid More... | |
int | m_nZOrder |
z-order value that affects the draw order More... | |
var | m_nZOrder |
z-order value that affects the draw order More... | |
local | m_nZOrder |
z-order value that affects the draw order More... | |
CCArray * | m_pChildren |
array of children nodes More... | |
var | m_pChildren |
array of children nodes More... | |
local | m_pChildren |
array of children nodes More... | |
CCNode * | m_pParent |
weak reference to parent node More... | |
var | m_pParent |
weak reference to parent node More... | |
local | m_pParent |
weak reference to parent node More... | |
int | m_nTag |
a tag. Can be any number you assigned just to identify this node More... | |
void * | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
CCObject * | m_pUserObject |
A user assigned CCObject. More... | |
var | m_pUserObject |
A user assigned CCObject. More... | |
local | m_pUserObject |
A user assigned CCObject. More... | |
CCGLProgram * | m_pShaderProgram |
OpenGL shader. More... | |
var | m_pShaderProgram |
OpenGL shader. More... | |
local | m_pShaderProgram |
OpenGL shader. More... | |
ccGLServerState | m_eGLServerState |
OpenGL servier side state. More... | |
var | m_eGLServerState |
OpenGL servier side state. More... | |
local | m_eGLServerState |
OpenGL servier side state. More... | |
unsigned int | m_uOrderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
CCScheduler * | m_pScheduler |
scheduler used to schedule timers and updates More... | |
var | m_pScheduler |
scheduler used to schedule timers and updates More... | |
local | m_pScheduler |
scheduler used to schedule timers and updates More... | |
CCActionManager * | m_pActionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
var | m_pActionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
local | m_pActionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
bool | m_bRunning |
is running More... | |
var | m_bRunning |
is running More... | |
local | m_bRunning |
is running More... | |
bool | m_bTransformDirty |
transform dirty flag More... | |
var | m_bTransformDirty |
transform dirty flag More... | |
local | m_bTransformDirty |
transform dirty flag More... | |
bool | m_bInverseDirty |
transform dirty flag More... | |
var | m_bInverseDirty |
transform dirty flag More... | |
local | m_bInverseDirty |
transform dirty flag More... | |
bool | m_bAdditionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
bool | m_bVisible |
is this node visible More... | |
var | m_bVisible |
is this node visible More... | |
local | m_bVisible |
is this node visible More... | |
bool | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
var | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
local | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
bool | m_bReorderChildDirty |
children order dirty flag More... | |
var | m_bReorderChildDirty |
children order dirty flag More... | |
local | m_bReorderChildDirty |
children order dirty flag More... | |
int | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
var | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
local | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
var | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
local | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | m_eScriptType |
type of script binding, lua or javascript More... | |
var | m_eScriptType |
type of script binding, lua or javascript More... | |
local | m_eScriptType |
type of script binding, lua or javascript More... | |
CCComponentContainer * | m_pComponentContainer |
Dictionary of components. More... | |
var | m_pComponentContainer |
Dictionary of components. More... | |
local | m_pComponentContainer |
Dictionary of components. More... | |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
ScrollView | ( | ) |
Default constructor.
var ScrollView | ( | ) |
Default constructor.
local ScrollView | ( | ) |
Default constructor.
|
virtual |
Default destructor.
|
virtual |
Default destructor.
|
virtual |
Default destructor.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
void addEventListenerScrollView | ( | CCObject * | target, |
SEL_ScrollViewEvent | selector | ||
) |
Add call back function called scrollview event triggered.
var addEventListenerScrollView | ( | var | target, |
var | selector | ||
) |
Add call back function called scrollview event triggered.
local addEventListenerScrollView | ( | local | target, |
local | selector | ||
) |
Add call back function called scrollview event triggered.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
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virtual |
Reimplemented from Widget.
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Reimplemented from Widget.
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Reimplemented from Widget.
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protectedvirtual |
Reimplemented from Widget.
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protectedvirtual |
Reimplemented from Widget.
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protectedvirtual |
Reimplemented from Widget.
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protected |
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protected |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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static |
Allocates and initializes.
|
static |
Allocates and initializes.
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static |
Allocates and initializes.
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protectedvirtual |
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protectedvirtual |
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static |
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static |
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static |
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protectedvirtual |
Reimplemented from Layout.
|
protectedvirtual |
Reimplemented from Layout.
|
protectedvirtual |
Reimplemented from Layout.
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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virtual |
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virtual |
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virtual |
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|
virtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
Reimplemented in ListView.
|
virtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
Reimplemented in ListView.
|
virtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
Reimplemented in ListView.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
SCROLLVIEW_DIR getDirection | ( | ) |
Gets scroll direction of scrollview.
var getDirection | ( | ) |
Gets scroll direction of scrollview.
local getDirection | ( | ) |
Gets scroll direction of scrollview.
Layout* getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
var getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
local getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
const CCSize& getInnerContainerSize | ( | ) | const |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
var getInnerContainerSize | ( | ) |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
local getInnerContainerSize | ( | ) |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
Implements UIScrollInterface.
|
protectedvirtual |
|
protectedvirtual |
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protectedvirtual |
|
protectedvirtual |
Reimplemented from Widget.
|
protectedvirtual |
Reimplemented from Widget.
|
protectedvirtual |
Reimplemented from Widget.
|
protectedvirtual |
Implements UIScrollInterface.
Reimplemented in ListView.
|
protectedvirtual |
Implements UIScrollInterface.
Reimplemented in ListView.
|
protectedvirtual |
Implements UIScrollInterface.
Reimplemented in ListView.
bool isBounceEnabled | ( | ) | const |
var isBounceEnabled | ( | ) |
local isBounceEnabled | ( | ) |
bool isInertiaScrollEnabled | ( | ) | const |
var isInertiaScrollEnabled | ( | ) |
local isInertiaScrollEnabled | ( | ) |
void jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
var jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
local jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
void jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
var jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
local jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
void jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
var jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
local jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
|
protected |
|
protected |
|
protected |
void jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
var jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
local jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
void jumpToPercentBothDirection | ( | const CCPoint & | percent | ) |
Move inner container to both direction percent position of scrollview.
var jumpToPercentBothDirection | ( | var | percent | ) |
Move inner container to both direction percent position of scrollview.
local jumpToPercentBothDirection | ( | local | percent | ) |
Move inner container to both direction percent position of scrollview.
void jumpToPercentHorizontal | ( | float | percent | ) |
Move inner container to horizontal percent position of scrollview.
var jumpToPercentHorizontal | ( | var | percent | ) |
Move inner container to horizontal percent position of scrollview.
local jumpToPercentHorizontal | ( | local | percent | ) |
Move inner container to horizontal percent position of scrollview.
void jumpToPercentVertical | ( | float | percent | ) |
Move inner container to vertical percent position of scrollview.
var jumpToPercentVertical | ( | var | percent | ) |
Move inner container to vertical percent position of scrollview.
local jumpToPercentVertical | ( | local | percent | ) |
Move inner container to vertical percent position of scrollview.
void jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
var jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
local jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
void jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
var jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
local jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
void jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
var jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
local jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
void jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
var jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
local jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
|
protected |
|
protected |
|
protected |
|
virtual |
Event callback that is invoked every time when CCNode enters the 'stage'.
If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().
Reimplemented from Layout.
|
virtual |
Event callback that is invoked every time when CCNode enters the 'stage'.
If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().
Reimplemented from Layout.
|
virtual |
Event callback that is invoked every time when CCNode enters the 'stage'.
If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().
Reimplemented from Layout.
|
protectedvirtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
protected |
|
protected |
|
protected |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
virtual |
Reimplemented from Widget.
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
protected |
|
protected |
|
protected |
void scrollToBottom | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to bottom boundary of scrollview.
var scrollToBottom | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to bottom boundary of scrollview.
local scrollToBottom | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to bottom boundary of scrollview.
|
protected |
|
protected |
|
protected |
void scrollToBottomLeft | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to bottom and left boundary of scrollview.
var scrollToBottomLeft | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to bottom and left boundary of scrollview.
local scrollToBottomLeft | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to bottom and left boundary of scrollview.
void scrollToBottomRight | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to bottom and right boundary of scrollview.
var scrollToBottomRight | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to bottom and right boundary of scrollview.
local scrollToBottomRight | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to bottom and right boundary of scrollview.
void scrollToLeft | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to left boundary of scrollview.
var scrollToLeft | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to left boundary of scrollview.
local scrollToLeft | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to left boundary of scrollview.
|
protected |
|
protected |
|
protected |
void scrollToPercentBothDirection | ( | const CCPoint & | percent, |
float | time, | ||
bool | attenuated | ||
) |
Scroll inner container to both direction percent position of scrollview.
var scrollToPercentBothDirection | ( | var | percent, |
var | time, | ||
var | attenuated | ||
) |
Scroll inner container to both direction percent position of scrollview.
local scrollToPercentBothDirection | ( | local | percent, |
local | time, | ||
local | attenuated | ||
) |
Scroll inner container to both direction percent position of scrollview.
void scrollToPercentHorizontal | ( | float | percent, |
float | time, | ||
bool | attenuated | ||
) |
Scroll inner container to horizontal percent position of scrollview.
var scrollToPercentHorizontal | ( | var | percent, |
var | time, | ||
var | attenuated | ||
) |
Scroll inner container to horizontal percent position of scrollview.
local scrollToPercentHorizontal | ( | local | percent, |
local | time, | ||
local | attenuated | ||
) |
Scroll inner container to horizontal percent position of scrollview.
void scrollToPercentVertical | ( | float | percent, |
float | time, | ||
bool | attenuated | ||
) |
Scroll inner container to vertical percent position of scrollview.
var scrollToPercentVertical | ( | var | percent, |
var | time, | ||
var | attenuated | ||
) |
Scroll inner container to vertical percent position of scrollview.
local scrollToPercentVertical | ( | local | percent, |
local | time, | ||
local | attenuated | ||
) |
Scroll inner container to vertical percent position of scrollview.
void scrollToRight | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to right boundary of scrollview.
var scrollToRight | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to right boundary of scrollview.
local scrollToRight | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to right boundary of scrollview.
|
protected |
|
protected |
|
protected |
void scrollToTop | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to top boundary of scrollview.
var scrollToTop | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to top boundary of scrollview.
local scrollToTop | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to top boundary of scrollview.
|
protected |
|
protected |
|
protected |
void scrollToTopLeft | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to top and left boundary of scrollview.
var scrollToTopLeft | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to top and left boundary of scrollview.
local scrollToTopLeft | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to top and left boundary of scrollview.
void scrollToTopRight | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to top and right boundary of scrollview.
var scrollToTopRight | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to top and right boundary of scrollview.
local scrollToTopRight | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to top and right boundary of scrollview.
void setBounceEnabled | ( | bool | enabled | ) |
var setBounceEnabled | ( | var | enabled | ) |
local setBounceEnabled | ( | local | enabled | ) |
|
inlineprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
clipping | enabled. |
Reimplemented from Layout.
|
inlineprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
clipping | enabled. |
Reimplemented from Layout.
|
inlineprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
clipping | enabled. |
Reimplemented from Layout.
|
virtual |
Changes scroll direction of scrollview.
SCROLLVIEW_DIR |
Reimplemented in ListView.
|
virtual |
Changes scroll direction of scrollview.
SCROLLVIEW_DIR |
Reimplemented in ListView.
|
virtual |
Changes scroll direction of scrollview.
SCROLLVIEW_DIR |
Reimplemented in ListView.
void setInertiaScrollEnabled | ( | bool | enabled | ) |
var setInertiaScrollEnabled | ( | var | enabled | ) |
local setInertiaScrollEnabled | ( | local | enabled | ) |
void setInnerContainerSize | ( | const CCSize & | size | ) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
inner | container size. |
var setInnerContainerSize | ( | var | size | ) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
inner | container size. |
local setInnerContainerSize | ( | local | size | ) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
inner | container size. |
|
virtual |
|
virtual |
|
virtual |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
|
protected |
|
protected |
|
virtual |
Reimplemented from CCNode.
|
virtual |
Reimplemented from CCNode.
|
virtual |
Reimplemented from CCNode.
|
protected |
|
protected |
|
protected |
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protected |
|
protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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static |
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static |
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static |