Spawn a new action immediately. More...
#include <CCActionInterval.h>
Public Member Functions | |
~CCSpawn (void) | |
bool | initWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2) |
initializes the Spawn action with the 2 actions to spawn More... | |
var | initWithTwoActions ( var pAction1, var pAction2) |
initializes the Spawn action with the 2 actions to spawn More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
local | reverse () |
returns a reversed action More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
local | isDone () |
returns true if the action has finished More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
var | step ( var dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
void | setAmplitudeRate (float amp) |
var | setAmplitudeRate ( var amp) |
local | setAmplitudeRate ( local amp) |
float | getAmplitudeRate (void) |
var | getAmplitudeRate () |
local | getAmplitudeRate () |
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CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
CCNode * | getTarget (void) |
var | getTarget () |
local | getTarget () |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCSpawn * | create (CCFiniteTimeAction *pAction1,...) |
helper constructor to create an array of spawned actions More... | |
var | create ( var pAction1) |
helper constructor to create an array of spawned actions More... | |
static CCSpawn * | createWithVariableList (CCFiniteTimeAction *pAction1, va_list args) |
helper constructor to create an array of spawned actions More... | |
static CCSpawn * | create (CCArray *arrayOfActions) |
helper constructor to create an array of spawned actions given an array More... | |
static CCSpawn * | createWithTwoActions (CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2) |
creates the Spawn action More... | |
local | createWithTwoActions ( local pAction1, local pAction2) |
creates the Spawn action More... | |
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static CCActionInterval * | create (float d) |
creates the action More... | |
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static CCAction * | create () |
Create an action. More... | |
var | create () |
Create an action. More... | |
local | create () |
Create an action. More... | |
Protected Attributes | |
CCFiniteTimeAction * | m_pOne |
local | m_pOne |
CCFiniteTimeAction * | m_pTwo |
var | m_pTwo |
local | m_pTwo |
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float | m_elapsed |
bool | m_bFirstTick |
var | m_bFirstTick |
local | m_bFirstTick |
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float | m_fDuration |
duration in seconds More... | |
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CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
local | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
Spawn a new action immediately.
~CCSpawn | ( | void | ) |
Reimplemented from CCActionInterval.
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static |
helper constructor to create an array of spawned actions
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static |
helper constructor to create an array of spawned actions
helper constructor to create an array of spawned actions given an array
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static |
helper constructor to create an array of spawned actions given an array
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static |
creates the Spawn action
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static |
creates the Spawn action
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static |
helper constructor to create an array of spawned actions
bool initWithTwoActions | ( | CCFiniteTimeAction * | pAction1, |
CCFiniteTimeAction * | pAction2 | ||
) |
initializes the Spawn action with the 2 actions to spawn
var initWithTwoActions | ( | var | pAction1, |
var | pAction2 | ||
) |
initializes the Spawn action with the 2 actions to spawn
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virtual |
returns a reversed action
Reimplemented from CCActionInterval.
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returns a reversed action
Reimplemented from CCActionInterval.
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returns a reversed action
Reimplemented from CCActionInterval.
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called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
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protected |
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