cocos2d-x
3.3
|
#import <CocosDenshion.h>
Instance Methods | |
(BOOL) | - mute |
Is audio mute. More... | |
(void) | - setMute: |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More... | |
(BOOL) | - enabled |
Is audio enabled. More... | |
(void) | - setEnabled: |
If NO then all audio is stopped and any calls to start new audio will be ignored. More... | |
(BOOL) | - mute |
Is audio mute. More... | |
(void) | - setMute: |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently. More... | |
(BOOL) | - enabled |
Is audio enabled. More... | |
(void) | - setEnabled: |
If NO then all audio is stopped and any calls to start new audio will be ignored. More... | |
- (BOOL) enabled |
Is audio enabled.
- (BOOL) enabled |
Is audio enabled.
- (BOOL) mute |
Is audio mute.
- (BOOL) mute |
Is audio mute.
- (void) setEnabled: | (BOOL) | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
- (void) setEnabled: | (BOOL) | enabledValue |
If NO then all audio is stopped and any calls to start new audio will be ignored.
- (void) setMute: | (BOOL) | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.
- (void) setMute: | (BOOL) | muteValue |
If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently.