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cocos2d-x
3.3
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#include <SkinnedMeshAttachment.h>
Public Attributes | |
| spAttachment | super |
| const char * | path |
| int | bonesCount |
| int * | bones |
| int | weightsCount |
| float * | weights |
| int | trianglesCount |
| int * | triangles |
| int | uvsCount |
| float * | regionUVs |
| float * | uvs |
| int | hullLength |
| float | r |
| float | g |
| float | b |
| float | a |
| void * | rendererObject |
| int | regionOffsetX |
| int | regionOffsetY |
| int | regionWidth |
| int | regionHeight |
| int | regionOriginalWidth |
| int | regionOriginalHeight |
| float | regionU |
| float | regionV |
| float | regionU2 |
| float | regionV2 |
| int | regionRotate |
| int | edgesCount |
| int * | edges |
| float | width |
| float | height |
| float a |
| float b |
| int* bones |
| int bonesCount |
| int* edges |
| int edgesCount |
| float g |
| float height |
| int hullLength |
| const char* path |
| float r |
| int regionHeight |
| int regionOffsetX |
| int regionOffsetY |
| int regionOriginalHeight |
| int regionOriginalWidth |
| int regionRotate |
| float regionU |
| float regionU2 |
| float* regionUVs |
| float regionV |
| float regionV2 |
| int regionWidth |
| void* rendererObject |
| spAttachment super |
| int* triangles |
| int trianglesCount |
| float* uvs |
| int uvsCount |
| float* weights |
| int weightsCount |
| float width |