cocos2d-x
3.3
|
#include <SkinnedMeshAttachment.h>
Public Attributes | |
spAttachment | super |
const char * | path |
int | bonesCount |
int * | bones |
int | weightsCount |
float * | weights |
int | trianglesCount |
int * | triangles |
int | uvsCount |
float * | regionUVs |
float * | uvs |
int | hullLength |
float | r |
float | g |
float | b |
float | a |
void * | rendererObject |
int | regionOffsetX |
int | regionOffsetY |
int | regionWidth |
int | regionHeight |
int | regionOriginalWidth |
int | regionOriginalHeight |
float | regionU |
float | regionV |
float | regionU2 |
float | regionV2 |
int | regionRotate |
int | edgesCount |
int * | edges |
float | width |
float | height |
float a |
float b |
int* bones |
int bonesCount |
int* edges |
int edgesCount |
float g |
float height |
int hullLength |
const char* path |
float r |
int regionHeight |
int regionOffsetX |
int regionOffsetY |
int regionOriginalHeight |
int regionOriginalWidth |
int regionRotate |
float regionU |
float regionU2 |
float* regionUVs |
float regionV |
float regionV2 |
int regionWidth |
void* rendererObject |
spAttachment super |
int* triangles |
int trianglesCount |
float* uvs |
int uvsCount |
float* weights |
int weightsCount |
float width |