cocos2d-x  3.3
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spSkinnedMeshAttachment Struct Reference

#include <SkinnedMeshAttachment.h>

Public Attributes

spAttachment super
 
const char * path
 
int bonesCount
 
int * bones
 
int weightsCount
 
float * weights
 
int trianglesCount
 
int * triangles
 
int uvsCount
 
float * regionUVs
 
float * uvs
 
int hullLength
 
float r
 
float g
 
float b
 
float a
 
void * rendererObject
 
int regionOffsetX
 
int regionOffsetY
 
int regionWidth
 
int regionHeight
 
int regionOriginalWidth
 
int regionOriginalHeight
 
float regionU
 
float regionV
 
float regionU2
 
float regionV2
 
int regionRotate
 
int edgesCount
 
int * edges
 
float width
 
float height
 

Member Data Documentation

float a
float b
int* bones
int bonesCount
int* edges
int edgesCount
float g
float height
int hullLength
const char* path
float r
int regionHeight
int regionOffsetX
int regionOffsetY
int regionOriginalHeight
int regionOriginalWidth
int regionRotate
float regionU
float regionU2
float* regionUVs
float regionV
float regionV2
int regionWidth
void* rendererObject
spAttachment super
int* triangles
int trianglesCount
float* uvs
int uvsCount
float* weights
int weightsCount
float width

The documentation for this struct was generated from the following file: