cocos2d-x  3.3
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CCGL_Angle.h File Reference
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "EGL/eglplatform.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "winrtangle.h"
#include "esUtil.h"
#include "base/ccMacros.h"

Macros

#define GL_OES_mapbuffer   1
 
#define GL_OES_vertex_array_object   1
 
#define GL_WRITE_ONLY_OES   0x88B9
 
#define GL_BUFFER_ACCESS_OES   0x88BB
 
#define GL_BUFFER_MAPPED_OES   0x88BC
 
#define GL_BUFFER_MAP_POINTER_OES   0x88BD
 
#define GL_DEPTH24_STENCIL8   GL_DEPTH24_STENCIL8_OES
 

Functions

void glGenVertexArrays (GLsizei n, GLuint *arrays)
 
void glBindVertexArray (GLuint array)
 
void glDeleteVertexArrays (GLsizei n, const GLuint *arrays)
 
void * glMapBuffer (GLenum target, GLenum access)
 
GLboolean glUnmapBuffer (GLenum targets)
 

Macro Definition Documentation

#define GL_BUFFER_ACCESS_OES   0x88BB
#define GL_BUFFER_MAP_POINTER_OES   0x88BD
#define GL_BUFFER_MAPPED_OES   0x88BC
#define GL_DEPTH24_STENCIL8   GL_DEPTH24_STENCIL8_OES
#define GL_OES_mapbuffer   1
#define GL_OES_vertex_array_object   1
#define GL_WRITE_ONLY_OES   0x88B9

Function Documentation

void glBindVertexArray ( GLuint  array)
inline
void glDeleteVertexArrays ( GLsizei  n,
const GLuint *  arrays 
)
inline
void glGenVertexArrays ( GLsizei  n,
GLuint *  arrays 
)
inline
void* glMapBuffer ( GLenum  target,
GLenum  access 
)
inline
GLboolean glUnmapBuffer ( GLenum  targets)
inline